It's Tetris with the ability to move things placed previously and a requirement to save a certain amount of "shapes". My only complaint is if I move too fast I often move the wrong item.
This is one of my favorite games. Multiple familiar genres are seamlessly blended together for something novel. I was really impressed and had fun playing it.
One suggestion: balance the healing better in some way. I can't imagine beating the last level without having hp regen armors on all 3 characters. The healing from matches just doesn't cut it at that stage and even using channeling and healing on the mage wasn't enough, mostly because I can't rely on producing them.
The quests are pure grinding, the movement is crappy and doesn't line up with control keys, healing costs entirely too much money, inventory fills in seemingly seconds, combat is mindless "click and watch", the map is almost totally useless, and the area transitions are not in any way marked.
On the bright side the graphics are pretty good.
There are so many things wrong with this game that it is much easier to list what is right:
Everyone loves robots wielding saw blades, lasers, and tesla coils.
Other than that the game sucks something awful.
That's true, we are re-balancing the game because a set of bugs influencing the balance were fixed so we'll take care of later levels balance too.