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Game comments and reviews
Nov. 15, 2016
I now check in on this game only around once/week, and there isn't much for me to do in it. I'm level 24 and everything is pretty slow now.
Developer Reply
We are working on some smaller new features - achievments, new resources and crafting. After we add them we are thinking about totally redesigning battle so it will be much more tactical with hero that gain skills on every level up...
OK, I'm out. Too much of repetitive chores = tedious. Needs more automation. Cute game though; I hope you develop it further.
The inventory numbers display badly (overlap, truncate) when they grow large.
Nov. 13, 2016
My mage is starving for mana. I'd love to be able to restrict his use of the heal spell and have him only cast it when a hero goes below X% health. That would save a ton of mana all by itself.
Hi, the mage won't heal when your heroes are still at almost full HP. Currently, when heal is on autocast, he only heals heroes that have gone below 90% HP.
Nov. 11, 2016
"Noah", "Shenandoah", "shoah"... all end in "oh"-"uh". So, what does "woah" sound like? Mm-hmm... the correct spelling remains "whoa" (rhymes with "no").
The buffs at the top of the screen are occluded by the popup text for whatever I mouse over. Maybe move the buffs to the lower right part of the action area, above the purple area at the very bottom of the game window. I don't think there's ever anything there.
Nov. 08, 2016
Now this won't load. I get a button marked "Play" but nothing happens when I click it.
Thanks for lowering the donation minimum in the town buildings. Now at least I can do that!
My next house upgrade (level 6) costs 10 of... something. Something I have none of. It's got no mouseover text to tell me what it is or where I might be able to get it, just a nice pretty picture taunting me with its mysteriousness. :/
Still getting a blob script error preventing the game from starting.
Nov. 05, 2016
Minimum gold shells contribution to a village building is 500, but my maximum cap is far below that. Is that intentional?
I don't understand the placing of things on the grid. What goes where, and why? What do they do? How do I get them?
Nov. 03, 2016
What does the boost (the button in the top right, where we watch ads) actually do? The wording/math isn't clear.
Engrish time: The apostrophe in "li'l" replaces the two "t"s. There is no reason to put an apostrophe after the second "l", since that would only be replacing the "e", which is silent. (Yes, there is an American celebrity whose stage name demonstrates their illiteracy on this point. *sigh*)
Grinding gold is good, but (as of yet) upgrading my guys afterward is not. We need a way to upgrade multiple levels without having to buy each one.
Hello, ProspectorSam! The fact that you have a need for a multi-upgrade characters, - says about the productivity of your actions in the game! However, soon you will not need it, because Gold (required to upgrade each level) will be required more and more. Although the initial stages is not so noticeable, but it is. Also, a gradual increase in levels gives the player the opportunity to understand how the growing Stats of the characters.
Oct. 25, 2016
Problem solved: I had to add www.eldevin.com and cdn.eldevin.com to Java security exceptions list.
Oct. 24, 2016
As of this morning, I am suddenly blocked from playing by Java security. I did nothing, so apparently the Halloween update is responsible somehow. Help!!!
Oct. 18, 2016
This rrrrrrreally needs a separate volume control for just the music. What is this, 1993? Still a great game, but please add this! (Very nice music, but any music eventually gets old.)
Sep. 29, 2016
Hmmm... neat world; lots to do and lots of places to go... just needs more people. It's amazing to contemplate how many such virtual worlds there are, with more all the time... sorta depressing in a way. Anyhow, nice work, HCS. Cool game.
Sep. 27, 2016
This is a really nice game. I've reached level 12, so I'm not a high level player but I've played some, and I'm finding that the one thing I really don't like is having to manually order *every* item I build, *every* time. I anticipate that that is what will eventually drive me away. Some kind of automation assistance would really be in order, IMO. Perhaps an NPC assistant who would manage ordinary inventory levels?
Thanks for the feedback. There are no plans to change this as this is a core mechanic of the game, but we'll discuss with the team.
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