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Game comments and reviews
Dec. 06, 2019
aaaaand another ring lost to the enchantment bug where all I can do is sell it...
Dec. 03, 2019
The enchant bug just took another ring away from me. :-/
Dec. 01, 2019
"Enchanted quicksteel ring of energy" evidently takes up too much space; the "equip" button disappears and all I can do is sell it. :'-( I've tried with two of these and the same thing happened both times.
Nov. 26, 2019
The homes interface needs some work. Which homes do I already have? Which ones do I still need to buy? I'd like to be able to sort them, eventually, when I get >12 to search through. And do we keep any of the features of a home after we buy and move into a different one? Or do they all go away when that happens?
Nov. 22, 2019
I'm suddenly experiencing a glitch I haven't hit before. While enchanting an item, somehow it seems that the game goes into a glitched mode where the enchantment countup occurs repeatedly but the item never gains the enchantment. The only thing I can do once that happens is sell the item, from the equip screen. But the enchant option which I had chosen remains unavailable, like the game is still trying to apply it. Refreshing the browser tab didn't clear it.
Nov. 19, 2019
How do I raise my hall prestige?
Nov. 17, 2019
A 2013 programming game? Well, this is surely long abandoned....... wait, what??? :-D
Developer Reply
I hear the dev still lurks around. :) I am working on a new educational website that is being released soon. Stay tuned!
10 minutes of guessing on the first screen and I have a gear and a knife in inventory, the lever tied down, aaaaand... that's the end. Another point-and-click, another brief and disappointing experience. This just is not my genre.
Am I missing something or does it get really grindy after a few levels are done? I'm trying to beat level 5, and it's tough (which is OK) and it's taking a really long time to level up my skills enough (which kinda isn't OK).
Nov. 16, 2019
Need tower sale confirmation (at least for dummies like me). I keep selling my towers when I'm trying to upgrade them.
Yeah... not much to do here, yet, after the initial setting up of [things]. Not a bad start though. Keep working on it.
Nov. 15, 2019
Good game. I am suspending play now, after (I think) about 2 weeks. I may return and resume at some point, but it's gotten too grindy now. I beat the first act, but the 2nd one is taking too long.
Hello! Thanks for the feedback.
Nov. 09, 2019
Hat Trick...??? Its stats sure don't look like those of an action. Is it supposed to be something else?
Nov. 08, 2019
Really nice game. It runs well and seems to be bug-free, at least in terms of major bugs (isn't there always some little thing somewhere that could be tuned up or refined?). Thanks! Please keep on with it and implement some suggestions.
Nov. 06, 2019
During combat, the status indicator section moves down the window until it sinks out of sight.
I'd like to sort the available adventure options by level.
Nov. 05, 2019
After days of playing this a lot, I definitely like it and hope you continue to develop it. My final complaint is that it eventually becomes just a slow grind with sparse chest rewards to look forward to (due to ever-longer opening times). I may be back someday to see what's new, but I'll move on for now. Thanks for a good game!
Thanks for playing and your honest feedback! There are a lot of features in the pipeline, so I hope you'll give it another try some time later.
Nov. 04, 2019
Suggestion: humans could barricade doors when they enter (or are already inside of) a building, requiring zombies to dig through the door, allowing ranged humans time to shoot them.
Nov. 03, 2019
"Max Dungeon Cleared" should read "Max Dungeon Reached" since the achievement is awarded for reaching the dungeon, not clearing it.
Yep, I'll rename it.
Nov. 02, 2019
Some of my achievement goals say something like 327U / 1T. Isn't T for trillion? If so, the achievement system needs a little help. ;-)
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