ProspectorSam's Comments

Game comments and reviews

Theory of Magic

Dec. 06, 2019

0

aaaaand another ring lost to the enchantment bug where all I can do is sell it...

Theory of Magic

Dec. 03, 2019

1

The enchant bug just took another ring away from me. :-/

Theory of Magic

Dec. 01, 2019

-1

"Enchanted quicksteel ring of energy" evidently takes up too much space; the "equip" button disappears and all I can do is sell it. :'-( I've tried with two of these and the same thing happened both times.

Theory of Magic

Nov. 26, 2019

0

The homes interface needs some work. Which homes do I already have? Which ones do I still need to buy? I'd like to be able to sort them, eventually, when I get >12 to search through. And do we keep any of the features of a home after we buy and move into a different one? Or do they all go away when that happens?

Theory of Magic

Nov. 22, 2019

2

I'm suddenly experiencing a glitch I haven't hit before. While enchanting an item, somehow it seems that the game goes into a glitched mode where the enchantment countup occurs repeatedly but the item never gains the enchantment. The only thing I can do once that happens is sell the item, from the equip screen. But the enchant option which I had chosen remains unavailable, like the game is still trying to apply it. Refreshing the browser tab didn't clear it.

Theory of Magic

Nov. 19, 2019

9

How do I raise my hall prestige?

The Programmer RPG

Nov. 17, 2019

6

A 2013 programming game? Well, this is surely long abandoned....... wait, what??? :-D

Developer Reply

I hear the dev still lurks around. :) I am working on a new educational website that is being released soon. Stay tuned!

ANOVA

Nov. 17, 2019

2

10 minutes of guessing on the first screen and I have a gear and a knife in inventory, the lever tied down, aaaaand... that's the end. Another point-and-click, another brief and disappointing experience. This just is not my genre.

19

Am I missing something or does it get really grindy after a few levels are done? I'm trying to beat level 5, and it's tough (which is OK) and it's taking a really long time to level up my skills enough (which kinda isn't OK).

Need tower sale confirmation (at least for dummies like me). I keep selling my towers when I'm trying to upgrade them.

Fist Of Furry

Nov. 16, 2019

2

Yeah... not much to do here, yet, after the initial setting up of [things]. Not a bad start though. Keep working on it.

Good game. I am suspending play now, after (I think) about 2 weeks. I may return and resume at some point, but it's gotten too grindy now. I beat the first act, but the 2nd one is taking too long.

Developer Reply

Hello! Thanks for the feedback.

Theory of Magic

Nov. 09, 2019

0

Hat Trick...??? Its stats sure don't look like those of an action. Is it supposed to be something else?

Incremancer

Nov. 08, 2019

1

Really nice game. It runs well and seems to be bug-free, at least in terms of major bugs (isn't there always some little thing somewhere that could be tuned up or refined?). Thanks! Please keep on with it and implement some suggestions.

Theory of Magic

Nov. 06, 2019

0

During combat, the status indicator section moves down the window until it sinks out of sight.

Theory of Magic

Nov. 06, 2019

5

I'd like to sort the available adventure options by level.

Idle Raid: Battles

Nov. 05, 2019

1

After days of playing this a lot, I definitely like it and hope you continue to develop it. My final complaint is that it eventually becomes just a slow grind with sparse chest rewards to look forward to (due to ever-longer opening times). I may be back someday to see what's new, but I'll move on for now. Thanks for a good game!

Developer Reply

Thanks for playing and your honest feedback! There are a lot of features in the pipeline, so I hope you'll give it another try some time later.

Incremancer

Nov. 04, 2019

7

Suggestion: humans could barricade doors when they enter (or are already inside of) a building, requiring zombies to dig through the door, allowing ranged humans time to shoot them.

Idle Raid: Battles

Nov. 03, 2019

-1

"Max Dungeon Cleared" should read "Max Dungeon Reached" since the achievement is awarded for reaching the dungeon, not clearing it.

Developer Reply

Yep, I'll rename it.

Idle Raid: Battles

Nov. 02, 2019

-1

Some of my achievement goals say something like 327U / 1T. Isn't T for trillion? If so, the achievement system needs a little help. ;-)