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Game comments and reviews
Mar. 29, 2014
Can I just say that I love it that enemies don't stop existing the instant they're not on screen anymore? I have a little panic attack every time I click to attack an enemy that is falling off-screen, followed by relief when I bounce back up anyway. :D
Mar. 04, 2012
I gave my duck a viking hat, and now the avalanche on the second climbing minigame catches it whether or not it's in an alcove. That's just stupid.
Feb. 04, 2012
This made me feel pretty confident, so I went to a music store to buy myself a real guitar. The salesperson had the gall to try to sell me some stringed thing that didn't even have arrow keys on it anywhere! Can you believe that?
Jan. 04, 2012
Boy, am I glad my opponents don't invest any research into non-seeking missiles.
Dec. 25, 2011
Aw, no one else actually apologized to him. D:
Dec. 24, 2011
You got the experience spot-on
Dec. 22, 2011
I fully expected to find a staircase at the end.
Dec. 02, 2011
Funny you'd set a sound-based shooter in space.
Nov. 11, 2011
So this is what that scientist was up to when he locked himself in the lab in Rebuild 2!
Oct. 18, 2011
The police officers are driving more dangerously than I am!
I'm pretty sure what I've just done on that Freeway qualifies as genocide.
Oct. 12, 2011
Please, in the future, make the charge command override the attack. It's no help if my unit is standing too far away to attack and I can't move it forward because it thinks it's close enough.
Oct. 06, 2011
I've always been a big fan of the Epic War games, but, honestly, this one feels more like a simulation than a game. You just press charge and then wait until you win. The first and second games are probably my favorites in the series because they felt more involved. The battles felt more intense and fast paced. I'm not sure if it was the method of deploying the units, or something else, or if I'm totally off-base, and just growing out of the series.
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