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Proximity's Comments

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Zombie Madness

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Mar. 31, 2012

Rating: -5

Just to reiterate: Victory consistently hinging on the substance of random power-ups = lazy game design.

Developer response from loz220

Is this really your 3rd post stating the exact same thing?

Zombie Madness

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Mar. 25, 2012

Rating: 0

Just to reiterate: Having victory hinge consistently on having power ups appear (as here) = lazy game design.

Zombie Madness

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Mar. 25, 2012

Rating: -7

When beating some of your game's levels hinges on luck, you have failed as a game designer.

Crush the Castle Players Pack

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Oct. 02, 2009

Rating: 0

Yep. Definitely fake difficulty

Crush the Castle Players Pack

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Oct. 02, 2009

Rating: 0

Seems relatively easy to file Hatsworth castle gold medal under "fake difficulty"

Fancy Pants Adventure: World 2

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Mar. 22, 2009

Rating: 0

No loading on my machine.

Fancy Pants Adventure: World 2

Play Fancy Pants Adventure: World 2

Mar. 19, 2009

Rating: 0

It's not loading for me, either

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