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Psirynn's Comments

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Idleplex

Play Idleplex

Feb. 21, 2014

Rating: 3

...It took me longer than I'd like to admit to realize I wasn't controlling anything >.>;

OFFS3T game

Play OFFS3T game

Feb. 16, 2014

Rating: 6

I feel like the ice cave level was a bit of a misstep. Trying to make out patterns in ice in black and white made my eyes cross. Overall though, really enjoyable.

The Dragons Adventure

Play The Dragons Adventure

Jan. 14, 2014

Rating: 2

It feels like the upgrades should be a bit more noticeable. I got everything upgraded completely, and while the health increase was obvious and defense may have been noticeable, the collection radius was still so small I had to run directly over anything I wanted to pick up and everything took basically the same amount of time to kill. Maybe if you decide to redo this or make a sequel at some point, make it longer and the upgrades a bit more dramatic?

Escape From Strange Square

Play Escape From Strange Square

Nov. 24, 2013

Rating: 4

This is stolen. If anyone wants to play the original, look up Dokotonaku.

Indie Ghost

Play Indie Ghost

Nov. 23, 2013

Rating: 0

Maybe I'm just terrible, but I could not get past one of the levels. You can't fly straight up, as far as I can tell, and there didn't seem to be enough room between the enemies to get up in the air. I think it might have also been better if we could choose when to use our "float", instead of it being automatically used every time we move. But the style's great, and the controls are tight, and the hitboxes seem to be spot-on, so overall, pretty great :)

Retro Runners

Play Retro Runners

Aug. 25, 2013

Rating: 6

Not bad. It'd be nice if simply landing on an obstacle didn't hurt you, or at make it hurt less than running INTO an obstacle.

S P Y

Play S P Y

Aug. 21, 2013

Rating: 129

That was quite fun. My only real complaint is that the way the enemies turn around seems a bit too "sharp". It's difficult to judge when they'll turn around, and there's no warning. Didn't make things too painful, but it seemed a bit messy.

Developer response from buenozair

Ok since everybody seemed annoyed by the sharp turns, I fixed it so the ennemy takes a short break before turning back. I hope this will make the game more comfortable to play. I also added WASD control and fixed few other things.

Slavery is not a Game

Play Slavery is not a Game

Jul. 03, 2013

Rating: 2

I was kind of expecting crappy gameplay -- most games with a message are sadly lacking in execution -- but that was actually quite good. Controls were tight, hitboxes were accurate. 5/5. Let's just hope they don't try to sue your pants off.

RainbowCave

Play RainbowCave

Jun. 29, 2013

Rating: 1

Tighten up the controls and fix the exploit, and it would be awesome. The protagonist is adorable, btw.

Developer response from frankbsad

Fixed the exploit and changed the controls a bit, they should be better now.

Caverns of Turmoil

Play Caverns of Turmoil

Feb. 04, 2013

Rating: 0

I LOVE these sorts of games. Wish there were more on the site. Some suggestions, though. It'd be nice if it were easier to get exp. Not TOO much easier, I get that we're supposed to treasure our skill points, but maybe have it so we're guaranteed at least a couple each Descent. A tutorial level would do wonders; I still can't figure out why I can't rest at times, I didn't know what certain squares were or did until I ran over them, and I had no idea what the buttons to the side did for quite awhile. Finally, some indication of monster health would be nice. Fighting everything doesn't seem to be a good way to go about it at times, but beyond monsters -types-, there's no way to tell if I'm going to kill something in two hits or twenty. Despite these issues, 5'd and favourite'd.

Developer response from Zrevnur

Thanks for your comments - it helps to get constructive feedback if I make an update or sequel. Fighting: The mouse overlay help gives an estimate like "You feel confident." and shows monster stats - if you missed it?

One Click Ninja

Play One Click Ninja

Jan. 06, 2013

Rating: 5

Jump worked for me, but not super well. It doesn't seem to want to jump the instant you click, so if it's a jump that needs timing, it's pretty much luck whether or not you'll make it. And wall-climbing was just...painful. Like, it's so iffy that I didn't even realize you COULD wall-climb at first. But I love one-click games like this. Tighten up the controls and it'd be a 5/5.

Dungeon Legends

Play Dungeon Legends

Dec. 23, 2012

Rating: -1

Umm. I'm stuck on the tutorial level :( I equipped everything I could, but it's not letting me past that quest, which means it's not opening the door.

Developer response from SocialPlay

did you zoom the camera in and out? or is it not letting you progress to that step?

Krampus

Play Krampus

Dec. 19, 2012

Rating: 2

More krampus-themed games, please! :D The controls are a little bit iffy and I wish there were a bit more to it (more levels, more objectives, obstacles), but really great for something with such a tight deadline.

Globby

Play Globby

Dec. 12, 2012

Rating: 1

This actually surprised me. Really polished, quite fun, and absolutely adorable.

My Short Story

Play My Short Story

Nov. 29, 2012

Rating: -1

Congratulations :)

Lost Magic

Play Lost Magic

Nov. 05, 2012

Rating: 19

It'd be nice if we could customize our characters freely, rather than having to click repeatedly and hope for the best.

Developer response from NIKITAONLINE

You could change race and appearence at certain point in the game.

NORM the viking

Play NORM the viking

Oct. 29, 2012

Rating: 1

Agree with Kuki, it is really good for a Stencyl game. Some of the hitboxes are a little off, and if I have one pet peeve in games like this, it's when you give instructions AFTER we need them. Granted, it was pretty self-explanatory, but you might as well drop them altogether.

Cold-Motion

Play Cold-Motion

Oct. 11, 2012

Rating: 1

I had a lot of problems with the green blocks. They disappear faster than I've seen in any platformer, which would be an issue anyway, but on top of that it doesn't seem to want to let you jump immediately after landing.

Dream Symphony

Play Dream Symphony

Oct. 09, 2012

Rating: 3

I'm actually not sure what everyone's talking about. The physics seem perfectly fine, but I'm using a mouse and that might make a difference. I'm a little bit in love with this game, tbh.

Second Wind

Play Second Wind

Oct. 06, 2012

Rating: 3

Haha, something tells me this will be received slightly less well here than it was on NG. Well, whatever, I still love it. Hopefully it gets badges here, too.

Developer response from EvilConker

It basically has been :/ As for badges... I dunno, I'm not a huge fan of Kongregate badges, and if there are, they won't be as many as the newgrounds ones simply cause' that means I'd have to make 40 new icons (and program 40 new badges!)

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