Constructive criticism: if you are indeed trying to make a relaxing presentation, the voice is jarring, not relaxing. It speaks too fast and frantically. A relaxing voice is soft and slow, watch any video on hypnosis if you don't know what I mean.
In other games you kind of work out a general strategy that works for all levels. I like that in this game I have to just switch off my analytic mind and just play. It's all lateral thinking
@SamiSamiSami99 the tower is lifeless, but realistically there would be people inside it operating it. You would stun them. Although I'm not how sure realism comes into it when we're talking invading giant turtles and evil magickery :)
It would be good if random events occurred where, for example, a cart breaks down, or there is damage to the track (wear and tear, rockfall etc). That way you would have to manage the 'health'/repair of these as well as just making short tracks. It's a cool concept anyway, thanks for going to the trouble of making this game :)
awesome concept. I just find the trajectory thing hard to use. How come the trajectory often goes the opposite way to the way you are pointing with the mouse?