Really enjoyed the game. One thing that I noticed is that, while higher-level Magic attacks (single target, at least) appear to become very powerful, their DPS is only marginally better than lower levels because they set you back further on the ATB bar. At first I was a little worried to find that my elementalist only learned 2 elements at an advanced level, but even late-game those level-1 spells seemed quite effective at covering the other 2.
Just noticed that on the last level the heartbeat noise shifts to the left/right speaker based on where it is on the screen. At first I was confused at how accurate I seemed to be at subconsciously predicting where the boss would enter the screen, but I suppose that's what it was designed to do. Really nice subtlety.
I was actually pleasantly surprised by this game, especially given the tone of the other comments. The gameplay is okay once you upgrade from the atrocious starter weapon. I also like the ability to buy extra armor with the button on-screen. Being killed by the edge of the screen so easily is a little annoying, though. Just holding up a little too long while dodging an attack from the boss has killed me on far too many attempts.
This game brings back some memories. The level design seems to really disagree with me on what I can actually pull off with the controls, so I don't get to enjoy the freedom of running fast quite as much as I'd like. I really like the hand-drawn style and the sense of motion and fluidity when I do manage to complete the levels smoothly and quickly, though. Other pros include a penguin with deadly faux horns and very, very fancy pants. A good start to the series and an enjoyable game.
A very entertaining and unique launch game. I also find the menu/shop music to be extremely catchy and equally awesome. It adds a significant amount to the game's feel, even if its a little short.
The atmosphere and sense of growth (both in-game and personally) at the end of this game is astounding. The music really adds to the atmosphere, too; I feel like I could leave the temple music on and just meditate on the game's underlying philosophical messages for a while. Simple, but still a very striking game, start to finish.