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Game comments and reviews
Jul. 15, 2015
Why is my horse howling at the moon?
Oct. 08, 2014
I am thoroughly impressed with the way you guys are handling this game. You're constantly re-balancing, and sometimes re-conceptualizing, cards that I had issues with. Tournament mode is fabulous; I love how differently all the draft-specific heroes play. There are still some rough edges and unfinished areas, but I have confidence that they'll be smoothed out and finished. There's not a hint of cynicism or capitalism in any of it, although I have bought packs and will continue to support you. You guys just obviously love deck-building games and wanted to make one of the best, smartest, most unique digital card games on the internet. And succeeded. Nice.
Sep. 11, 2014
It' doesn't make a difference in most levels, but it makes me happy that Jenny is slightly smaller and lighter than her big brother.
Sep. 03, 2014
One hundred thousand years from now, when aliens sift through the anthropological luggage of our civilization, I hope this game is the first artifact they find.
Developer Reply
I would love to see their faces XD
Jul. 08, 2014
I didn't die until the last level, and that was because I didn't realize I needed to avoid only the giant missiles. I like that it's a pseudo-bullet-hell game that doesn't punish you for taking a few hits, but I would like to see a hard mode. There's a nice balance between single-minded base-destroying enemies and the more opportunistic ones, but the only times I felt like I needed any technique were the boss levels. There could be more mid-range mini-boss enemies for variety. Nice groundwork.
May. 19, 2014
Dude, take a hint. The hat doesn't like you.
May. 10, 2014
It's funny how three little words can carry so much weight, like "I love you." Or "Starts with Warship."
Apr. 22, 2014
Great stuff. Really brought me back, but without cloning anything Lolo-specific. The pace feels a bit slow, but the levels aren't gigantic either, so it's not too bad. I wish the blue snake would face right or left, just to make his intentions clear. I love the poetic justice for the minotaur on the last level, since he's the closest thing to a villain in the game. The puzzle designs get really good as they get harder. A suggestion for the coming sequel (which I hope you're already planning) is to make objects even more inter-related. You're already touching on that with the minotaur/snake interaction and the monster that bowls right through flowers, but there are a few objects like meat and ice cubes that feel like they should have more dimension. A creature that is horrified by meat, perhaps, or a roving fireball that melts ice. A metal snake that reacts to magnets. I basically just want more.
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