(pt 3)
I'd like if NPC's could fetch from the warehouse themselves. Obviously not the merchants, but our main crew who taught us about the warehouse and the merchant that stole from it clearly know how it works, why do I have to carry everything to them? Why can't they go get their things themselves?
I would like a number display on the health and stamina bar, I hate having to guess how much hamburger or pie I need to eat.
(pt 2)
I didn't see a steel axe, I'd like if I could upgrade the axe too. I know I can 'farm' apple trees, but they go slowly and in small quantities so it's not as useful as just cutting the trees manually. It's a bit nonsensical, I can mine through a rock real quick but a tree? Nah, that'll take 3 times as long. ???!
I'm not sure what the point of the 'hotkeys' are when every action automatically uses the most suitable item. The only use I could come up with is for combat, it seems to disable all actions except combat, but toggling it on and off gets annoying (again, things like to park their lil butts right in front of the buildings)
I wasn't even aware the farm slots were limited until I hit the limit... I would have liked more wheat but I'd assumed I could change it out later anyway, nope! ...
You'll add more after the boat sometime right?
Are the health/endurance/speed etc upgrade potions perfect or are they buffs?
Golems don't seem to drop anything particularly rare or valuable. By the time I reached the stone area I'd already gotten the steel sword and armor too, and the golems felt like a let down- why is it more profitable to kill the lower 'level' worms than a freakin golem? And no harder!
You could add enchanted items sometime, give the magic cloaked person more quests in that way and more use. With how far out of the way she is it's a pain to go all the way out there just for potions.
Can you add a 'shut up' sort of mode? Like, option to disable talking to npc's unless they've got a quest you haven't accepted? Sometimes they stand in front of a building I want to use and I have to just wait for them to move before I can sleep/get into my storage etc, since all actions use the same key. Or I guess you could make NPC interactions a different key....
I wish there were buyable upgrades to slow garden decay. It's supposed to be an idle game right? But I can't even upgrade my other things without it decaying a bunch.