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Game comments and reviews
Oct. 25, 2013
The maze in dungeons seem to have no purpose, since you get no hints about what is in front of you you might as well just have a straight line.
Hero quests are too 'random'. There is not much you can do to increase your chances of picking up potions, so whether you succeed or not is just pure luck. Mana/potions are far too scarce (especially seeing to that they are the only interactions you have during battle, so most of the time you have no interaction whatsoever because you are always out of mana and potions).
Developer Reply
you can buy potions from the shop and if you don't like a hero quest don't accept it and search for another quest
Has great potential but needs a fair bit of polish. Where to begin? At unbalanced I think. If you lose things get even more difficult the next time around :( Lose dungeon = no more easy dungeons available, lose battle = enemies have time to level up more, lose plane early = less resources on next plane. I think the plane resources should be added to every time you go to a mission, that would begin to balance things. Battles are also mundane by the way, at least formations should be made to matter more.
you can first try to attack the enemies that have less level and when you complete a quest you get more units and expansion your army
Sep. 27, 2013
After a while the game becomes too hectic, you can't do anything but accept new boats. Don't have the time to build anything.
I can't get past the loading screen.
Nov. 14, 2012
d is for die/dice, first number is for number of dice, second number is for value of dice. . 1d8 means one eight-sided die, dmg is 1-8 with an average of 4.5. 2d4 means two four sided die (1-4)x2 = dmg 2-8, so an average of 2.5x2=5. So the 2d4 should actually beat the 1d8 average (slightly). Or at least that is how I assume the damage works.
Sep. 05, 2012
Can't get past name/scenario intro screen...
Aug. 31, 2012
Technically good, but far too easy :( After less than 1/4 of the levels all was maxed out and all I had to do was wait for a lot of levels to pass... Also several bugs. With balancing and maybe story/levels it could be a great game. Bigger screen and minimap also wouldn't hurt. Missing explanations as well, like what the goggles and bionics suits do and what lockpicking is good for. Took me some time to find the attributes-screen as well, should be in tutorial.
We were really out of time when we made this, intiali it schould have a campning to, alot of intial features are missing cause of deadline :(
Jul. 12, 2012
Level 10 seems to have a bug with the mortar tank, twice in a row I have had it leave indestructible trenches.
Endless war - the story of how the enemy never learned to lead their shots...?
Jul. 09, 2012
The game is very slow, reading the newspaper while "playing"... The night shift seems like a waste, does not bring anything to the "game". If it was possible to tell what stores are good together the game would become more strategic and fun, I just found candy and liquor are good together...
Jun. 22, 2012
Feels a lot like playing rock-paper-scissors with an opponent that has to show their hand first...
May. 09, 2012
Umm, 2 months and 1 day. Cute though.
Mar. 03, 2012
Why was I supposed to increase fly, climb and swim to 150 to enter last championship, when neither of those skills are used in last championship? Should not have been given badges in my opinion.
Feb. 26, 2012
Starts out very good, hard to balance income and fire power. After a while you max out interaction to 0 on 3 guys and then its just a looooooooong wait for them to figure out that there are holes in the gas tank etc.
Thank you for the feedback
Dec. 16, 2011
I can't complete level 6. Anyone else?
Dec. 13, 2011
Upgrade first tower & build only first tower = drowning in money (= no challenge)
Nov. 02, 2011
Pretty graphics, but even less fun than the original game, which is not at all fun. The addition of mines makes it you have to cover the entire board in shots, making it random who wins (if you don't put your boats along the borders, making them being sunk cover less ground, thus computer always losing) Adding some kind of original game play ideas are needed.
Thanks! I will see if I can add something else to the game!
Oct. 30, 2011
If you want a challenge, try playing without assigning a single skill point. Turns the difficulty from the default easy into hard/expert, much more in line with original Incubation :) You can complete a level with marines down, they will revive in the next level. And remember: bayonets are your friend!
Other difficulty settings: easy - default, medium - use one skill point / level (not tested), hard - use no skill points (perfectly doable, might lose a marine here and there)
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