Just like the first installment of 'Hold The Up Arrow Over And Over Again' it's a pretty dull grind, and once I start moving the fuel magically disappears from the tank regardless of whether I'm trying to go anywhere or not. But badges though :)
Okay, I have a problem. I've completed all four favours and opened the locker trying to get the hard badge, but now I can't kill Milos with my gun, and I can't kill the Worm because I used the bomb on the Trader to get the last favour, so I can't complete the game! Eeek!
Wow, please get rid of the ranged enemies in the quests. Either they can hit you in sudden death when you have other enemies to deal with, or they run away from you in time trial which already has a crazy short time limit. That would have been okay if you didn't have to revert to a certain level for certain challenges. If I can't do it at that level the first time I probably can't do again the second time without buying way more runes than I could afford. This game could have been so much better, 2/5
This has the potential to be a good game, but isn't. There's an impossible badge when the easy badge is nearly medium because you aren't telling us how to play it. A lot of games have unnecessary tutorials, which is fine when it's just another tower defence or something, but this is nuts in a bad way.
I love this game, but this castle thing is an enormous problem. Totally dookies all over any strategy that may have been present... I've lost matches in which I was dominating, and vice versa, because someone who thought China was a US state knew that Eeyore was a donkey. Come on man.