@Alexandrix. It's not too simple. It's too easy, and there's a big difference. Simple can be great if the challenge is appropriate and scales with the increase in skill. Easy is almost never good.
The speed of the squares starts and remains too low. Combined with the fact that the borders don't shrink means that the game does not increase in challenge. Addictive games are addictive for two reasons: They can reinforce you (upgrades, achievements, etc.), or they can induce a psychological state called "flow". To induce flow, the challenge needs to steadily increase to match the user's rising skill. Updates are great; it's nice to see that from a developer, but the earlier version is definitely more flow-inducing, and thus more fun.
The speed of the squares is random, and is the same as in the other version, I didn't change it. It's also true of the moving borders, I didn't change that either, but it's also a bit random, so sometimes they will shrink less than others :3
I don't know how many times you played this version, maybe you had a streak of bad-luck-slow-squares-sticky-borders :P
But then again that probably means I should make the lowest possible square speed a bit higher, and the smallest possible border movement a bit bigger, so thanks for the feedback :)
The attack speed on the "hard" zombie defense setting seems just a smidgeon too fast. Actually, the problem seems to be in the amount of time it takes the tiles to switch after selecting them--it will not let you select new tiles while they are switching, and thus your speed is capped. The zombie approach speed should be decreased slightly to compensate; this would allow the zombies to appear at the same rate while punishing the player less for something outside of the player's control. + if you agree.
WTF, it gives NO instructions. How the hell do you set up a turret? Does not appear to be in the traps menu. They could at LEAST tell you to click to fire or something. Asses.
The speed of the squares is random, and is the same as in the other version, I didn't change it. It's also true of the moving borders, I didn't change that either, but it's also a bit random, so sometimes they will shrink less than others :3 I don't know how many times you played this version, maybe you had a streak of bad-luck-slow-squares-sticky-borders :P But then again that probably means I should make the lowest possible square speed a bit higher, and the smallest possible border movement a bit bigger, so thanks for the feedback :)