Thanks so much :) I truly think there's a lot of unexplored territory left in incremental games so I hope to keep putting out more interesting concepts for you guys.
You should remove the "dev button" for basically infinite resources. This button should only be in the test versions and not the final one. I pressed it by mistake (number 2 or 3 in your keyboard) and had to reset my progress to play fair again.
A nice way to fix the rune cache speed that passes through the screen is simply by not making it tied to the ground, instead, make it levitate/fly. Something like flying in the screen at a low speed/direction for like 10 seconds, then if you don't catch it, it will fly away.
This game helped me discover my talents.
I'm expert at missing my attacks on 3 hard mobs that will give me normally 0 loot! THANKS RNG GOD.
(yes, I'm closing my eyes on my clicks)
(yes, my weapon is 0,2,2,3,3,4)
I came to play this game full of energy... You get it? Full of energy. And now thanks to your decision of introducing energy system I can't play it! Thanks! So I might just go play something else. Bye :D
Funny, I played this for a couple of mins 2 months ago... now i'm pretty sure my idle time was intense lol
Welcome back! While you were away for 2 months, your swarm produced:
7.00213 billion drones
21.8105 quadrillion meat
55.1810 million larvae
815.898 million territory
Great update, I can see this game is going on the right direction. Excited to see whats next. Please this add this on your to-do list. Option to turn on and off all or most of the objects on screen. I can't even see my snails on the tree screen and it's lagging A LOT, it took forever to load the game too since it almost crashed my browser. As a suggestion I would say to implement something like (if objects on screen > than 30 at a time, then objects on screen = 30) or just a button to toogle on and off. Thanks!
I know this is not good news for you guys, but this version just took most of what was fun from AdCap... the simplicity. But please don't get us wrong, we are just upset that you guys probably are taking the game in a different direction from what we were expecting. The new interface is FINE... ... FOR MOBILES ONLY. For computers, it feels as slow as a dumb port from a mobile game. Please, just look at our comments and read them carefully. I bet most of the comments here just speak the truth for us all. For now all I can leave is a check list that I bet many others will agree that will put the game back on the right track: [ ] Remove the lag completely (like any idle game should be) [ ]Interface for computer different from the mobile interface [ ]More stuff to actually do (at some point the prestige system will get boring) [ ]Less focus on the prettiness and more focus on the usefulness. We love you, please come back down here and [ ] answer our comments!
I tested on 3 notebooks so far and they all lag on achievments screen. 2 of them are high end... Shouldn't be lagging in a simple unity game :) I back Nadaschenko suggestion if this is going to fix somehow... If not still a nice suggestion, maybe an option to turn on/off the achievments you already own? Please find the leak and fix it. Thanks.
Easy steps for the devs of this game: 1) Fix your greed 2) Fix your game 3) Get a good rating. 4) Create a good community 5) Get your money from backers, not from pay 2 win gamers... They are the worst community you could ever want for your game.
Thanks so much :) I truly think there's a lot of unexplored territory left in incremental games so I hope to keep putting out more interesting concepts for you guys.