The battle system is a bit weird :/ Troops are faster without hero ?!?
with time, troops become more a wall than an attack force, they protect heros but can't do significative damage... troops focus on troops, heros on demon ... I'm sure that can be improve to be more equilibrate
We agree that the battle system needs some work. And we are continually working on it. Balance is hard for that sort of battle system. Thanks for your input. :)
The same problem than the other episode: the lack of fluidity. There is a time/cooldown beetween each animation (running/dodge/attack) making chain of movement impossible.
Please, improve this!
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Combo: Grave digger + Frozen stuff +Up agility. You hit, you freeze, then aerial attack. With a critical attack and the power of combo, say goodnight to coachloads of enemies
We agree that the battle system needs some work. And we are continually working on it. Balance is hard for that sort of battle system. Thanks for your input. :)