Great game but the UI could use some work. Menu navigation is not very intuitive and simple additions like inventory tabs and/or/ sorting would be a big help. Game mechanics could use a little streamlining IMO as well. There is stage level, mission level, and combat level? It seems a bit arbitrary. Thats just me though, and still enjoying it. Hope to see frequent updates!
Great game. HOWEVER, Gem costs for mid game upgrades are ridiculously high, 80% of game time is dedicated to waiting to farm Gems while everything else is maxed out. Because of this the game grinds to a halt shortly after building "off earth" resource generators. I hope you balance costs for tier 2 (energy requiring) resource generators in the near future.
I got tubes up to ^11 and reset and I just cant bring myself to click constantly for 4 hours straight just to get back to generating meta again. Great concept but definitely hits a wall after a few days.
Once you progress later in the game (~e+1000), getting back to generating meta again after a reset takes about an hour of constant clicking. A bit of a slog. It would be nice if a mechanic was implemented to speed that process up like a meta purchase that would help you auto upgrade until you generated meta again. I really enjoy the game but resetting is really becoming a hassle more than enjoying.
Great spin on an incremental idler. I really like it. I'll echo the sentiment that there needs to be a better mechanic to select and upgrade units. Tabbing is WAY to clunky. Offline progress is a must. And this is purely personal but the BGM could use a change. Its just bad. All in all though great game. 8/10
This game would be a 9 out of 10 for me except for the fact that 5 mins after it is loaded the lag makes it unplayable :(. Browser doesnt seem to make a difference. Is there any effort being made to fix this?
Way to go on being a crappy Evony clone. I would give you points for effort if it hadn't been done a thousand time before and still coming out on the bottom. FYI most online gamers are fed up with cash grab clones.... IE your game....
Soooo you took a solid and fun game and added Micro-transactions with pay-walls, an energy system (which has been bad policy for games for like 5 years now), and nearly REQUIRED social media sharing? Oh and very little new content compared to the old FREE version. I have no problem with Devs trying new things to generate income but this the definition of a cash grab using the most cliche "freemium" tactics out there. -1/10
ALL game play content is available for free. The locked puzzles and quests will be unlocked as the player completes the corresponding main episodes. If a player wants to play these puzzles and questions immediately the player can purchase IAP and play them immediately. We dont use those crappy hard pay walls and othe unfair greedy mechanics. As for "energy system" I have described it in other comment below. The game is not perfect but we worked hard and we hope you enjoy playing.
can anyone explain why when you get knocked down you character will not get back up and just gets pwned by enemies till you die!?!?! Either im missing something or this game is broken....
Love this game soooo much! I really wish it was a bigger experience though... Still one of the most rewarding games Ive played on Kong in a while. Also, I love the BGM ;)
There are problems with the chapter mechanic. new chapters remain locked even though i have completed all requirements and the game often freezes when just simply navigating the chapter menu. so basically its broken. fun game but near unplayable because of this.
With respect to the fact that this game is still in beta, even though i feel like i should really like it, i just don't. There is zero storyline, very little explanation as far as game play is concerned, and very little sense of accomplishment beyond grind, grind, grind, level up. These kinds of games need a hook, and this one just doesn't have it for me.
A large balance will come in one of the next updates