I used the most reliable way to save, and this is local saving variables. I can save everything that is on the screen, but it will crash after upgrading and turning off the computer. It’s just that the game is made in construct2 there are standard only these two methods of saving
The idea is neat. I see a lot of potential with some QoL changes. Are you looking for suggestions? It's hard to remember what the blocks do. Would be nice to make the Play/build button more obvious and responsive (the rest of the buttons too. They look the same as text labels). Sometimes it seems like clicking it doesn't do anything. Moving blocks should be "paused" in build mode. It's hard to place blocks exactly. A grid smaller than a block but larger than a pixel to snap to might be helpful. A preview of where you're about to place a block would be good (bonus points for a preview of how far a moving block will go) as well as being able to move or delete blocks without going into "sell mode" (right click? shift+click?).
Maybe things change later with genetics, but it seems like medicine isn't worthwhile at the point I'm at in v1.06. Keeping medicine stockpiled makes my population live longer, but total population fluctuates a bit wildly, between about 1.5M to 1.7M pop with around 770k workers. Without medicine I'm holding steady around 1.55M population and 800k workers, not to mention 80k of those workers can do something other than make medicine.
I'm a sucker for launch games with lots of upgrades, but this is just too slow. Several upgrades doesn't make it feel any better, and having a really great run that only gets me half way to the next upgrade is demoralizing.
I used the most reliable way to save, and this is local saving variables. I can save everything that is on the screen, but it will crash after upgrading and turning off the computer. It’s just that the game is made in construct2 there are standard only these two methods of saving