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Game comments and reviews
Aug. 23, 2013
Having just come out of a discrete math course, I was thinking, "I can SO use set theory to explain that an infinite set does not contain all numbers..." and then he did it! So much happiness! I love the game.
Jun. 09, 2013
It took getting an A+ in Discrete Mathematics, but I finally have the skills to play this game. And it is awesome!
Dec. 21, 2011
Well done. Better than the game it was inspired by even!
Jun. 15, 2011
That was a good game. It's been a long time since I've played one that made me feel like that. I just want to thank you for making it. The story? Brilliant. The atmosphere? Fantastic. Thank you, thank you, thank you.
Apr. 06, 2011
Well, the updates have significantly improved the game. I've updated my rating of the game to reflect this. Good work.
Apr. 04, 2011
Well, it's a pretty good game. I won in 15 battles. It took me a bit of time to get the hang of it, but eventually I did. It does seem a bit complex, though maybe that's the point. The elements didn't always match up with the charm colours though, that made it quite confusing.
Mar. 21, 2011
I liked the game, but I can't tell whether I actually won or not, and that really wrecks it a bit. It looked like a good concept, but... you might want to be a bit less ambiguous than that. The final words looked like "But it was already too late... the end" Also, you definitely want to tighten up the controls a bit. It felt like there was a bit of a lag between what I did and what happened. Take these into account, and I'm sure you can turn it into an excellent game. Good luck, and I hope to see more from you soon :)
Mar. 18, 2011
Alright, here's my suggestion. If you want to load a game, you should go to level selection. Not straight to the level after the one you last played. That way you can leave, come back, and pick up wherever you want. I'll make more suggestions later after I've played more.
Jun. 09, 2010
I have to say, that was a very good execution. Puzzles simple enough to get through, but hard enough to make you think. Excellent work.
May. 29, 2010
I don't think it's that bad, and it's certainly better than a number of games of its variety that I've seen, but it is a fairly one trick game, the upper bound doesn't work, and you randomly generated the black holes, didn't you? That sometimes leads to annoying situations with no way out. So, don't take my 2/5 personally, just remember that I have very high standards.
May. 26, 2010
Good game. Just a little short mind you, but good game.
Mar. 18, 2010
As a second note, I don't think the multiplayer is working. Just thought I'd say.
Mar. 16, 2010
4/5 for good gameplay mechanic and fairly nice execution. What kept you from full marks was how even with quality on low on a very good computer there was that occasional lag that completely destroyed my timing, making the later levels nearly impossible. I know they're supposed to be hard, but I have a notion that "hard on the processor" wasn't supposed to be part of that. Cut it down somewhere so that it runs faster, and then maybe I'll upgrade the rating. Still, good work.
Mar. 09, 2010
A fairly competent and simple game. Nice work.
Nov. 08, 2009
A fairly nice game. Well done. I love the graphics. Wish there was a survival mode though...
Sep. 23, 2009
Great game. I absolutely adore the concept.
Sep. 22, 2009
Ahhh, I love a good platform hell.
Sep. 21, 2009
Not bad for a first game. Plenty of ways to improve, but not bad.
Sep. 09, 2009
This game... is okay. Sir, I give thee three shiny stars.
Great concept for a game. You've done well. I think the game could stand to be a bit longer though. 4/5
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