Jeezus, this is like gimped FFTactics. Don't get me wrong, it's pretty good, but the combat is super slow, the characters don't have as many moves, and did I mention it's SLOW AS HELL? If I could just speed up the combat animations this game would be so much better.
People who can't get their missiles to move:
Make sure that in your onEnterFrame() function there is the line
_x += velocity;
Also, ensure that the onLoad() function defines the velocity properly. ex: var velocity = 10;
I have 2 ships created with different control schemes, but I want to use the same missile class for both. They fire in the direction they last moved, so how can I tell the missile class which ship has just fired? If I could distinguish which ship was firing it would solve all my problems.
It's cheaper to get 4 of those double machine guns in the previous age, plus they have better range. Nothing can get through, not even the futuristic units.
Overall it was a pretty tedious game, and once I figured out a good strategy game play quickly turned into just waiting. 3/5, but good try nonetheless.
I don't understand why people would hate this game. It's a cool approach to an over-done concept (defender games), and it's actually challenging unlike a lot of other ones I've played. Maybe it's not flashy enough to hold their small attention span or something.