Last update. At level 45 i cannot afford Speedminer and Speedfarming anymore, the other one seems bugged as it's almost free, then all other upgrades are almost free but these two. At this level enemy damage finally topples affordable health and makes leveling up slow, as the one who hits first kills the other. Getting more than 18 coordination upgrades seem very time consuming also. Almost all numbers are in "++" units, if the game will extend for so long in the final version, an option for scientific notation would be nice. I will stop playing and look back again after some more updates. It's a promising idle game with fresh new concepts, although it's not really idle at this point as micromanagement is needed every 5 minutes or so to avoid a complete halt.
Adding to the previous comment: At level 38 resource generation would take a couple millennia to enable buying even a hut. Territory conquering give only 5 bonus trimps, which is not noticeable after i've got 430k of them. I got all upgrades without trouble up to this point, but it looks like in a short while science generation will not cope with upgrade arrival rate anymore, even though, 90% of upgrades are futile at this point. Trimps/sec just surpassed Trimp total, making combat infinite. Damage and Trimp number is all that matters now. Gem collecting finally became slow, metal is abundant, food and wood come slowly through the main map. Maybe different kinds of bonus maps could give different resources. I have accumulated 19 coordination upgrades so far, as imp population growth become really slow at this point (330 of every trimp giving build, all related upgrades). All weapons and armor is level VII, with 20 of each. I'll get to world 40 in a few minutes with no interference.
At world 20, I have: 1000 trimps doing science stuff; my selector in build; all the other trimps breeding; and resources coming from exploration alone. Everything goes just fine, each world passes in 10-30 minutes, which include farming metal and upgrades in maps, raising weapon and defense to 20, raising resource caps and repeat. But I feel there's no balance, as most options become worthless at this level. Maybe you should raise resource generation considerably in order to it be meaningful at higher levels. Blocking also needs some adjustments, as it's worthless and too expensive to raise at this level, but the best thing ever until around world 10. All in all it's a fun game. I'll see until where this system takes me and post an update when it breaks, if it breaks.
Quick and nice. But it would be awesome to see a sequel with more guns, upgrades, or even bear model upgrades. More two legged fluffy things to shoot would be nice also.
Nice graphics. But the deay upgrade system is broken. Fully upgrade plasma bullet is way more powerful then fully upgraded sonicshot, just because it´s delay upgrades work. This game was pobabably never fully tested before release.