PyroDragon's Comments

Game comments and reviews

Arachnophilia

Oct. 12, 2008

-1

you suck at programming, dude. And the spider is a moron. she doesn't lay web where she's told to. mainly cause you suck at programming

Kaleidoscope Reef

Sep. 19, 2008

0

Really laggy. Perhaps consider changing from 'click-and-drag' interface to 'click-select unit, click-select destination' interface. (does that make ANY sense? I couldn't think of how else to word that). Game could also really use either a 'Save' button, or an 'AutoSave' function. Other than that, though, pretty fun.

Kaleidoscope Reef

Sep. 19, 2008

0

Askovitch, the symbols on the polyps indicate the shape of the plankton you must feed that polyp. Red=X Yellow=O Blue=) Orange=X & O Green=O & ) Purple=X & )

Warlords: Heroes

Sep. 17, 2008

0

Too much Achilles, not enough WIN. Very FAIL. VERY!

Battalion: Nemesis

Sep. 16, 2008

0

What the **** is up with the CPU player's Epic slow? And why can the CPU move and repair in the same turn? Also, @ ShadowFlame: How can you say this isn't like Advanced Wars (which was a GameBoy Advanced game, btw) if you don't even KNOW what Advanced Wars?

Battalion: Nemesis

Sep. 14, 2008

0

how the **** do you move a unit AND repair the unit in the same turn?

Mud and Blood 2

Sep. 06, 2008

0

why the hell do the vehicles stop firing after their initial volley? my Jeeps haven't fired a single shot in over 5 waves.

Mud and Blood 2

Sep. 06, 2008

-1

ANOTHER piss-poor design, your Jeep's driver can be killed, leaving the Jeep & Gunner stranded. You need to be able to order soldiers to take control of stranded vehicles, or the driver shouldn't die until the Jeep dies. Soldiers should also be able to hitch rides on Jeeps & tanks.

Mud and Blood 2

Sep. 06, 2008

0

heres a hint, mr designer, award tactical points for promotions, too. and also, people don't die of GSWs when nobody is discharging a firearm.i had a (((>>> 65 kills, 72 rifle, and 98 morale. he had 65 health one second,and zero the next. NOBODY HAD FIRED A WEAPON!

Mud and Blood 2

Sep. 05, 2008

0

more realism in the gunfire area. Example: Sniper shots are ALWAYS one hit kills. snipers do not fire unless they can make a kill. You cannot be able to hit 90% of the time at 100-200 feet, and miss 90% of the time at point-blank range. Also, soldiers should STOP firing at enemies after they make a kill; dead people will not become more dead.

Mud and Blood 2

Sep. 04, 2008

0

You should be able to *order your soldiers to go prone, or kneel*, to make themselves a smaller target. There also needs to be a way to tell them to get in the trench. There needs to be *a way to order your soldiers to IMMEDIATELY move* where you tell them, *so you can get them out of harm's way*. Or they should be smart enough to try *to avoid grenades & shit*. You should be able to *upgrade an officer's weapon*, to at least an M1 Garand. The big *rocks & the trees* (standing and fallen) *should provide defense bonuses*, they don't seem to do so. Also, The enemies are for some reason able to walk right through the big rocks. The *razor wire* also seems not to do anything, it *should cause slight damage* to units passing over it. Also, what _EXACTLY_ is it that earns you more tactical points? That needs to be clearly stated. Lastly, a pause _MENU_ would be nice, with a few options like *Quit Game* or *Restart Game*, and *Sound* options, too.

Vector Runner

Sep. 02, 2008

0

way too touchy of controls. FAIL

Skies over London

Aug. 31, 2008

0

yeah, definitely too hard to see. make the shells tracer rounds. (they emit a bright light while airborne)

Epic war

Aug. 22, 2008

0

Here's a tip: If you're gonna name your song "Rock Anthem", you better be damn sure. The same goes for putting 'Epic' in the title of anything. now, become an hero

Amorphous+

Aug. 06, 2008

-1

http://ahkong.net/amorphous-awards/#more-1661 Thats a link that shows all the awards and how to find them. Copy and Past once this gets to the bottom (aka _*KEEP BUMP'D!*_)

Dungeon Defender

Jun. 16, 2008

0

>You should also be able to keep items from level to level. Maybe just one per level, or something. >You need to be able to reset your points on the Bonus Tree screen whenever you have points to spend. Currently, its set so that if you accidentally click the wrong thing, you're f---ed, even if you have points left to spend.

Dungeon Defender

Jun. 16, 2008

0

I just realized what this game is missing (other than ninjas and high-def scantily-clad women). Despite the fact that there are items that give you a Max HP boost of a numerical value, there is no numerical indication of what your Max HP is at any given time.

Dungeon Defender

Jun. 16, 2008

0

@Gamersteve try this: right click, and select settings, a tiny window will pop up. click on the little folder tab; "Local Storage" Move the slider all the way to the right.

Dungeon Defender

Jun. 15, 2008

0

(facepalm) it saves automatically, n00b.

killerboy, don't give it a bad rating just cause you suck at it. thats what n00bs do. n00b.