Really, it could use an upgrade system explanation, an explanation as to how to get the smart bombs, a way to kill the boss in less than thirty minutes from the time it appears, and not so much of the same sound effect, it gets quite irritating. Basically, with some work, this could become quite fun, as it is, not really.
Oh I know, and I'm sorry. I call that the "wheel of fortune"-effect and I'll make sure to get rid of it as soon as possible. Like, right now maybe? Edit: FIXED! =D
Don't know if this is a bug but it appears to be. With the sorcery card "Mana Burn" it decreases the amount of available mana before doing damage, resulting in 3 less damage. From the wording on the card, it appears to mean the opponent will take damage equal to their highest available mana THEN reduce that mana by 3.
just a question, does health lost to orbital bombardment after the game declares victory factor into how much money/fame you gain for high health at the end of the level?
Not much good to be said about this. As soon as you get a combat shotgun x3 or triple saw launcher you can easily kill most of the waves, and the bosses are easily defeated by focused lasers and the combat shotguns. All in all poor weapons planning, highly repetitive, and poor difficulty curve. 3/5 for the story though.
Oh I know, and I'm sorry. I call that the "wheel of fortune"-effect and I'll make sure to get rid of it as soon as possible. Like, right now maybe? Edit: FIXED! =D