(part2)
- Elements flashing is very outdated. Recent design prefers to highlight elements. Consider highlighting opponent's abilities that can be activated instead of flashing them. Also, consider adding more information on the opponent's hand related to its abilities (for example, abilities that require a total could display "current total N", abilities requiring N black could display "Current black N". This is especially useful when there's a hidden card).
- Finally, a very personal opinion: While Slay the Spire did a lot of things right, the movement is not one of them. Choosing a path in StS and Poker Quest is usually a very basic choice between two or three options, and while you did improve that with more movement options, I think you should consider moving to a movement option more like Night of the Full Moon or Vault of the Void instead.
Overall this is a game with a LOT of potential and I would love to play it more!
Hey, I just got back after the latest update. First of all, very good concept for a game! Also I see that you will put this on steam, so I feel that you can take harder criticism than a simple browser game warrants:
- The UI is not very good, there is too much clicking, and the card selection have a very small box. Consider adding a default selection on top of the manual selection, for example one that would select the best X cards for the selected equipment and automatically play them. That way, instead of having 4 clicks for my attack, I have only one. This would also improve the game speed quite a lot. Finally, consider improving the card display to make them easier to read and select.
- Same for the player's ability and gems, too small a window.
- Too much empty space in combat. The combat log on the top left is not necessary, and the bottom right is empty. That's more space that you can use to make the UI easier on the player.
(part 1 end here)
Hey ! pretty good game, well done :)
- To improve it, ofc a save system. I'd say move the idea UI to the bottom next to the cards so we can see it at the same time we play the card.
- Add an option menu, I had to relaunch the game to cut the sound
- The game is way to easy, once you farm curiosity, muse and sketching, you basically never end playing. Imo you can keep the spirit of the game and balance it by removing cards you play from your deck for the turn. That way, even redrawing with meditation does not allow me to loop again through my curiosity/muses for a stupid amount of ressource each turn, and encourage drawing more.
- Don't make a redraw power for 10, that's too powerfull
- Make ennemies hit way harder ! I don't care passing my turn because even if I take a hit, I can heal back for little to no ressources
- I would love a one time use card that remove the next card I play from my deck
Hi there nico, I want to say that Solarmax 1 was one of the best game I ever played, it was fast, well-made and let you do what you want. I wonder why did you not kept the same system in this one ? Why can't I select 50% and play like the old one, keeping planets selected after I chose a target ? Having to reselect every time I want to move is really boring.
Thanks for your detailed comment, I will think about how to improve it.