Pystro's Comments

Game comments and reviews

Higher!

Sep. 27, 2009

0

oh, and it would be GREAT if the coins would stop falling through your muose cursor!!!

Higher!

Sep. 27, 2009

0

this game sucks! (and lags for 5 seconds - yes FIVE SECONDS - only to display the pause screen) The best tactic is to stay on the ground and collect coins until you can upgrade your "bombs defense" to the maximum. upgrading the ballons up power is the most stupid thing you can do, because while the house moves up, you cannot drag bombs. -10000/5

Toss the Turtle

Sep. 25, 2009

0

weirdest things that happened to me: went right through a wall... jeep disappeared right below me... being caught by an ufo doesn't trigger the chest bomb - but on the positive side you keep it! best distance 134k, but golden gun available...

GeoSketch

Sep. 15, 2009

0

if you like pentagons, try 1.2, -0.8, 72 OR 73.2, 71.2, -36

Epic Battle Fantasy 2

Sep. 08, 2009

0

stuck on the zombie hydra after defeating both heads at the same time

Bunni: How we first met

Jul. 18, 2009

0

the shape of the bridged was changed since last night and now my pirate pete is standing in the water. zoom would be great.

Hedgehog Launch 2

Jul. 15, 2009

0

the parachute seems to be almost useless compared to the first part. without radar:$2,772.25 x 21747 feet x 27:41 =$10,013,856.86 with just 30 minutes actively playing: $20,661.25 x 151,540 feet x 3:25:45.75 =$3,865,226,690.96 in words: three point eight BILLION (needs money/day highscores)

BridgeCraft

Jul. 11, 2009

0

the rope was a good idea but it behaved too much like a rubber band and the pretension was too strong (maybe make the stiffness and the pretension selectable). and also the game is far too cute and the bridges are too small. 3/5

Phage Wars 2

Jul. 11, 2009

0

this game is so f***ing lagging. sometimes i klick and drag over a ton of cells and there are NO viruses at all moving, the viruses keep gathering in one cell and i loose because half of my viruses are destroyed just because of the lag. 0/5

Tower Defence

Jun. 25, 2009

8

5 bugs: 1: after building about 20 towers and 16 generators some of my new built towers had +0 PS Energy. sending the wave earlier can make you loose much money because your generators don't produce the money for the skipped seconds. 3:some of the towers can only be built if you have significantly more money than needed. 4:bullets fly around corners if their target dies! 5: the energy loss calculation of the cables is really strange... building generator-tower-tower-generator in a u-shape gives less energy than in a L-shape or in a line... and:Level 64 some of the master souls appeared right behind my center. probably not a bug, because there were 4 arrows, but you just don't expect that! and: holding space should also show you upgrade information about your generators and center.

Dynamic Systems

Jun. 19, 2009

0

1/5 because the rotation function is so bugged. If there are up/down rotation arrows i expect the piece to rotate when i move the mouse up and down, not when i move it sidewards.

The Heist

Jun. 12, 2009

0

And the biggest problem with sliding cars is that you push them forward even if you would hit them on the side because you hit their hitbox from below. I don't know if its my computer or the game but i can not shoot and steer at the same time. (Btw: rockets rock! 659k Cash and 2.7kk Collateral)

The Heist

Jun. 12, 2009

0

Collided cars are sliding much too far to be realistic, the hitboxes of sliding cars are about the whole street which together makes you push them like forever. The police cars could at least try to evade the civillians. And finally the music is going on my nerves and makes me wanna ... ahem ... make you write "I will build mute buttons in all my games" 1000 times 3/5

Fold

Jun. 11, 2009

0

1/5 Since you can't ever throw the anomaly where you want it.

Starcom

Jun. 11, 2009

0

The descrition of the peculiar artifact is cool. Bugs: sometimes enemy ships outside of your scanner range are slightly blinking on the map. And once the green bar didn't dissappear after i used the jump.

LaserBox

May. 26, 2009

0

Great concept! 4/5 Grids from 9x9 till 15x15 would also be nice. Top down view would be good, or even if it was "more" top down. In Minesweeper you also have to guess sometimes, but here you have to guess more often. And why does the background just change from room to space and not back?

Micro Livestock

May. 26, 2009

0

would be nice if there was a goal rather than growng just a bigger and bigger population.

Perpetual Motion

May. 26, 2009

-1

by the way: 1/5 (and 14384 on 1500 target) the chain can be longer than 40 but i think the following give the same points as the 40th (whatever amount that may be...)

Perpetual Motion

May. 26, 2009

4

beat the game and still don't understand the scoring system.

needs a feature to drop puzzle pieces which stick to your mouse.