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Game comments and reviews
Sep. 13, 2016
The victory screen is a bit laggy on my PC.
Sep. 03, 2016
There's a sequel coming out? Sweet. This game is awesome enough as it is, can't wait to see what's next!
Aug. 23, 2016
black screen? Any tips?
Aug. 15, 2016
Please add a way to disable tooltips in the options menu, they're helpful but once you memorize it it's kind of annoying
Developer Reply
I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.
Aug. 03, 2016
beautiful design for an HTML/JS based game.
Jul. 31, 2016
I really love the simplistic design of this idle game :) and the voice acting
Jul. 21, 2016
Lag is kinda bad on my end. But this is just another facebook game.
Jul. 14, 2016
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Jul. 07, 2016
Game doesn't even get past the preloader? Lol.
Jun. 22, 2016
Oh god the lag.
Jun. 11, 2016
Thank you so much for fixing the lag in the Skills menu.
Glad to hear that the fix is working :)
May. 28, 2016
Love games like this, but having to use firefox kinda sucks.
May. 27, 2016
The game engine needs some fixing / rewriting. Concept seems fun, just needs a better engine.
May. 21, 2016
Input lag is pretty bad in game.
Aug. 08, 2015
In Armor Game's Latest Game: Bullet Haven 4Kids, you play as Tails in a side-scrolling adventure Starring: Bullets, Bigger Bullets, Toasters, Animu Eyes, and Sick af Rabbit who taunts you every 5 levels. Play this all new original gamestyle of Touhou where you Dodge and Wait. 4/5
Aug. 07, 2015
@romania356 - This feature is optional, supports the developer, and bones can be obtained In Game free of charge by defeating Skeletimps.
Copyrighted music right in the intro, from Disgaea series. Careful with revenue.
Aug. 06, 2015
The programming has potential as a proof of concept, but not as an actual game. For this, you need to expand beyond just the gameplay and add additional elements, such as a title screen, upgrades, and some coherent progression of the game (such as Wave 1 / 5 or something similar). Visuals need work and some background audio / sound effects would make the game more enjoyable. I know you're working on a new TD at the moment, so this comment may or may not be relevant when I post it.
Poor choice in monster placement, level designs aren't supposed to immediately attempt to piss off the player once they walk into a room but present a challenge throughout the map. Nice "troll" I guess? Graphics were adorable and the music was also enjoyable, controls were simple. The snail theme gave the game a unique enticement of map interaction by allowing the player to move up walls, so nice creativity. Level design is the one thing to work on with this game though. 4/5
Color blindness doesn't help when you're playing an orange team against a slightly brighter red, keep passing it to the wrong guys.
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