Oh, and do NOT grind or farm too much and reach MAX level of everything (level 21, cost 99999, requires all skills be level 20) before killing the final boss, or at least before going into his dungeon. They basically put you in god mode and make the game get boring rather quickly afterwards.
FYI, Max level health makes you nigh invulnerable. All hits do one damage to you. Max magic is similar, making all specials cost 1. Max ATTACK, however, makes all sword attacks create three huge lightning bolts in a 90 degree arc in front of you, each doing 999 damage. Yeah, it's pretty fun, but the rest of the game becomes a drag if you get them too early.
On the bright side, with max magic you can charge everywhere to move a little faster, or if you're feeling a bit OCD, you can run around constantly spamming double boomeraxe to kill and grab everything at almost the same time....
Got distracted for a moment during the ending sequence and missed some text. Kinda wish that was traversed by pressing space bar or something rather than mere time.
Also, there is an amusing glitch where repeatedly throwing the double boomeraxe at a switch will leave some axes spinning around the switch constantly. Don't know if they can damage enemies or not though. Give it a shot, I suppose. I'd kinda like to know if they can hit enemies, and if they return once they do....
Needs 10 skill slots, to accommodate an Atlantian Magus with a full complement of skill-granting equipment. I still love playing that combo though, even without 10 skills.... Also, the Duelist's description should include how much intellect/strength is actually gained when fighting a single opponent and/or whether it scales by level.