"Sir, we successfully demolished the building to below 26 feet like you oddly asked." "Well what about the floating dynamite?" "Excuse me sir?" "Did you count the floating dynamite?" "No but..." "Well count it" "Then it would be 30 feet sir..." "WE DIDN'T DO A GOOD ENOUGH JOB!!"
I don't know why this game is rated lower than a 4 - it's a great game with sweet music and a cool throwback to the older style of games with the color and pixel art.
Damn it people, if you want badges, rate the game higher. Greg isn't going to see comments, but he will put badges on games that are rated high and have API (which this game has neither).
CreedP, I don't see how this even closely like flaming zombooka - You are shooting either cannonballs or bombs, not a rocket, and enemy targets can't be killed by shooting them in the head. This is a completely new type of game and it has a ton of levels... I will be busy for a while.
Zubuzux, the only problem with that is as time goes on, those badges would get slightly harder due to more and more badges being added weekly. Instead of getting a percentage of badges, the badges should say something about the number of points earned.
Why didn't I notice this earlier? Now I'll be able to get all the easy badges without thinking it would be trivial. *Notices 5% on impossible badges earned* 2 imp. badges equals 5%?
Hmm, an older one of your games. Not bad, and I didn't find it too hard (but that's due to lots of rhythm game experience), but the hold S does seem to be broken.