We should t least be allowed to change our monsters between two combats. It sucks leaving a whole level just because your team does not have the proper elem attack/defense.
An automatic save triggered as soon as you pick up a rare/unusual item should be implemented. Injuring your survivors just for securing a blue to avoid any risk of lag out is no fun at all. Provided you even have the time to do so.
I don't understand the rating and reputation of this game. Fights are repetitive. No strategy is required, even for the last four extra bosses: grind and 3-4 well-timed abilities are needed. AI is terrible. Game duration is very limited. The scenario is void. The idea of an amnesic zombie hero is a pale copy of Planescape Torment. The whole game can not stand the comparison with other Kong "RPG" games of the same rating, such as Starwish. It's a disappointment for me.
Be carefull with the saves.
This game, even when purchased, stores its save files in the form of cookies. As a result, if you clean your browser only once, or if you ask your browser to automatically clear temporary files at closure, you will erase all your progress, definitely. It is clearly a major flaw and a showstopper, notably reducing the value of this game.