I agree with there being more checkpoints. I think it would be cool if as a dev you could get feedback on where the highest percentage of deaths were happening, and add checkpoints just before or after those places
i agree with bereaver. a really good controle scheme would make this a fantastic game. the challenge of the game should be putting the blocks into place, not understanding the controles
i like seeing games venture into the realm of 'art'. I just worry about the mixed messages here. at first the message i got was "dont let bad feeling get you down" but when the music changed and i was zerged by the bad the message changed to "no matter how hard you try it'll just get worse untill you fail" and then when i saw the happy ending the message became "girls... when you fail at life: find a man"
a little buggy where the robot went right through some of the lines i drew.
-i would get rid of the game over. it just gets in the way of people having fun.
-give me an eraser... so if i mis-draw a detail, I dont have to clear the whole thing
-because the levels are fixed, the paralax movement of the background is just weird.
-liked your art, except the run animation for the cat-napper in the chase cutscene
-the collision detection was pretty bad
get rid of the coin flipping up and covering the screen, it should go straight to the bar at the bottom of the screen. it's really annoying that you cant click another coin while you're waiting for the big coin to disappear. There needs to be room for error when clicking the coins: they are so small that it's too hard to click perfectly. The point of the game is trying to FIND the coins, not trying to CLICK the coins.
having to hold the down and up arrow at the same time is very awkward, considering that each button is generally held by the same finger. jump should have been spacebar instead.
I may actually be able to figure out a good way to see where deaths occur tonight. That would be interesting to see.