The new Play with Friends feature on the Dynasty tab is a little buggy. Yesterday I did not have a 400% ore output boost, even though the multiplier tab said I did (100 gold ore still produced 100 gold ores).
Today there are no videos available to get the dynasty rewards so you have to pay 30 diamonds for it. I didn't notice it at first, the button was green so I clicked on it. Lost 90 diamonds that way :/
After Nomad assimilation, do not immediately pick the new lvl 1 building Wagon as you will not have any food production and can start over. Wagon only seems viable if you stock up some food in the Warehouse.
Garnison (typo) costs 1E240000$ (City wall doesn't give me a free one per upgrade.) and a Monk for Altar of Fire costs $40.96E36999. That's quite expensive considering I have $2E45 gold.
Overall a very fun game, strategies really change later on in progression. I'm now at the point where I have a Druid Grove and can have Elf/Druid buildings for free. So the moneysink has shifted to the Druid Grove Foresters. Well done!
A few suggestions to make life easier:
1. Make 2416480% discontent easier to read. writing 2.416.480 would help a lot
2. Add a breakdown of the income structure, who contributes what % to the total income.
3. Discontent numbers are a mystery to me. If 100B Governors provide 600K discontent and I add 500B Governors, I get roughly 2.000K discontent. It's a guessing game this way.
4. Provide time indications for certain things. E.g. how long will it take for me to have enough food/gold to upgrade a building?
After playing some days, I have some suggestions to improve:
1. Allow for (custom) % of MAX to buy, especially for swordsmen.
2. Allow for multiple Forest attacks, clicking is tiresome :(
3. Some combination of buildings don't make sense, e.g. Tree of Fairies with Homestead is useless currently. Either make this combination so that it makes sense or do not allow the Homestead to be chosen when using Tree of Fairies.
4. Warehouse is completely useless. It's an incremental game with prestige, chooseing Warehouse over Town Hall (which increases prestige) makes no sense to me, even if Warehouse gave 10T of food the next game... Maybe it could increase food per sec for the next game? That would make this tier choose between prestige for food or gold.
5. City Walls provides a useless bonus if Druid Grove is chosen, because you have no Castle and can't train swordsmen. City Walls requires an Elven/Druid variant.
So Elf Assimilation gives me a Tree of Fairies building which produces 5 food/s, instead of the 1/s for a farm. But the cow does not work on these Tree of Fairies, gimping them at 5/s when I can upgrade the Farm to more than 5/s relatively early on. Current game has farm at 142/s.
Why would I choose the Tree of Fairies over the Farm??
Things I'm missing: See exact amount of HP on enemies when I click on them. See the DPS of towers when I click on them, including upgrades. There is room left for this above the SELL button for instance.
Right now, I'm guessing what the better towers are but I'd like to know exactly. When we first research a tower, it shows DPS instead of just dmg. Please show this DPS stat throughout the game including upgrades.
This is also the reason why I'm not using the 'Tier 2' towers... I have no additional info on them and their damage is the same as 'Tier 1' towers?
I was rather enjoying the game at the start, always been a fan of Heroes of Might and Magic.
I could also understand that developers need to generate cashflow and a lot of developers have been very successful at the 'free to play, pay for extra's' model, but this game is taking the piss. 5 minutes to wait for 1 stamina? and then I need 12 stamina to fight 1 battle, that's 1 battle per hour! Oh but of course, you can spend some gems and get stamina that way, but that will deplete terribly fast and you actually want to save gems to buy expensive units later on. So in order to play this game for a few hours straight, you have to spend money in order to circumvent the GODAWEFULL stamina system.
If you would have made an enjoyable game where players could buy legendary units, or items or whatever this game would be played a lot more. And I'm sure you would have generated more cashflow that way. I'd even be happy if you would get full stamina every 5 minutes...
This version of the game has been modified! the original version on armorgames had a save function where you can input a big chunk of text to transfer save games between computers (or sites). Kongregate stripped that function and now my original save game on this site is gone as well!
Scored 1.360.853
Pretty easy until you hit wave 15. Wave 15 has too many creeps incoming, which lags the game down. Turrets don't shoot anymore and the creeps just walk right through ya.
Vector increase on level 15 seems to have trippled or something. Bad balance 3/5