This game is really fun; Don't get me wrong. However, here are a few things I would like to see: 1) More bosses, and if no more bosses, make them more spread out. 2) Maybe make the bosses a little bit trickier because their phases are fairly easy to avoid/predict. 3) Maybe mini-bosses? I know that there are those wolf enemies but if you rush them then they aren't difficult to kill. What I am essentially getting at is that you don't actually need to get any armor/weapons past their second tiers, and with upgrades, you probably could beat the game with ease if each one was on tier 2. The combat and movement is really fluid and enjoyable. Hopefully this game gets some updates in the future
This game is fairly easy to beat without grinding for the best sets of gear. I beat it only with each upgrade on tier 3-4, medium armor, and the second sword (I forget what it is called). If you know the enemy patterns well enough and sprint to the bosses, you can beat all of them within 20 minutes.
I'm currently making a bunch of rapid prototypes to explore different topics. I'll choose a winning game to flesh out at the end, and if it's this game, I'll most likely have to overhaul a lot of it so the saves won't matter. It's mostly because I plan to have a lot of new systems and mechanics in place. Hope that isn't too bad for you!
lol this is funny because you're the first person to point this out! I remember thinking "hmm, I wonder if people will be confused here" but forgot about that til now.
Any one want to tell me how tf iaziuh is on stage 238854... My highest is 120 with about a week plus of on and off gameplay. I am confused. Am I playing this game wrong
I guess the only issue I have at this point is that from what I recall, it was a lot easier to get loads of "bullets"(?) at once, which meant that the max bullet upgrade was actually useful. At this point however, you can get your max bullets to around 16 without you ever even reaching 10 at once. Maybe I am not far enough into the game to notice this.
I'm currently making a bunch of rapid prototypes to explore different topics. I'll choose a winning game to flesh out at the end, and if it's this game, I'll most likely have to overhaul a lot of it so the saves won't matter. It's mostly because I plan to have a lot of new systems and mechanics in place. Hope that isn't too bad for you!