Suggestion: Before the level initiate the notes could be played in the rythm of the solution music. Eg: If the solution of a 2 note level is that the first note comes 4 squares before the last one, before the level starts the notes played should have a 4 time silence interval between them.
Awesome Game, all my rating belong to it. And Paulgene, your one of the best developers because, besides your good games, you answer to lots of users coments, even those that aren't suggestions and critics. Keep up the good work!
The controll is horrible. Looks like meatboy is skating on Ice, very slippery. The graphics are ugly, the control is the one of the worst things i've seen, the music is annoying and the messages at the beginning of the levels are always the same. 1/5 because there is no zero. No fun at all
I haven't finished the game, but as far as I went there is no story in the game. So why playing it without the badge motivation? In the 15th level of the normal pack I was done with this. The guards move randomly and if you want to get the impossible badge you have to be LUCKY. Yes, lucky or with a extremely large ammount of time to spend in this game, the time that the game itself doesn't motivate me to have, since it gets pretty boring. The music is very good though, so I'll give you one star for it