Alright then. Stuck on World 2. Level number is 14. Seems as if I cannot coax our non-hero to ever step beneath the blocks when they are in place to be dropped. /Occasionally/ there seems to be a small hitch where he'll continue walking, but it's extremely rare and it never occurs at a spot where killing him is possible. Am I missing something with the controls for these blocks? Whenever they're up, he simply waits for them to drop down before going forward as I lift them again.
So... found an issue, although seems to be or me only. Game lags out when attempting to break 29 clicks per second, to the point where sitting for another three minutes is required before clicking on the target monster stops.
Well, I found it to be a good challenge, and had the right amount of creepy thrown in to make you want to keep playing. Of course, the story is a little far-fetched, but sometimes that's what a good game needs. The under water and buried under rubble bits were a tad on the unforgiving side, but at least you have the chance to retry. As other players have already noted, not being able to take pictures of the actual lab and whatnot do kind of make it a bit silly... Chances are you'd actually be more interested in the building itself once you found the missile silo than your buddy's art, but it was a cool thing none the less. Keep up the good work. 4/5
Fire Away: 9-----1---0---1---0---1---1---6---9---9---9---1---1---1---1-----1---0---6---4-6---9--c-----4---4---9---2---5-8---8-----9---9---9---4---4---0---3-----a---a-----6-0-----c--a-0---a---a---1---3-5-6-7-7-6-8-8-a--2a--2a---a---a-2-2-1---0---a-------4-9-6-8-8-a--
just wait