Wonderful game! Though, I think there is a bug with the auto-raise spell. My experience with "auto-life" spells tell me that it's supposed to be a buff, but it doesnt allow you to specify a target (as if it was full party), and it doesn't provide a buff at all. It only seems to have an effect on already dead party members, simply raising them as if hit by a normal Raise spell. Essentially, it behaved like a Raise All, except less HP for the same MP cost... Also, the buff icon and the animation I'm guessing is supposed to be the auto-raise one are shown briefly when it is used in such a way.
This game is amazing, and well worth the money. The plot is involving and has plenty of funny moments (without ending up being outright stupid.) It adds a lot of interesting elements to the tower defense idea, and you actually end up becoming attached to some of your "towers."
However, one bug or oversight involving healers: unless put on "heal" mode, they tend to ignore people taking damage in their range, and don't start healing until an enemy enters the range. This has caused a couple minor mishaps, and makes leaving them on "both" priority more of an inconvenience.
yup will fix this next update. school done for the week. lots of "free time" tomorrow.