What starts out as a fairly typical dig-n-build game unfolds into a larger story quickly. The crafting system is intuitive and has anatural progression. Growing the settlement starts out feeling like the whole island is covered but then you realize the potential beyond that. There are also secrets buried everywhere that careful exploration reveals and I can't want to see more of finished game!
I would love to have alt-text in the mission selection screen to remind me of who the people are when I'm adding them to the mission. I usually remember the names better than the faces.
This game sucks - too hard to control, character moves too slowly, impossible to grab power-ups, impossible to avoid zombies long enough to kill them, too much randomness - needs serious polish.
So more data on the Block stat... I presently have 1900+ trainers (I have 1 trimp each in Farmer, Lumberjack and Miner with 100 in Scientist) and 117 Gyms. My block stat is at 2.18B. On a level 14 Map, monsters average around 35T damage.
As an aside, I have 2 levels of Co-ordination waiting for me to purchase but with the doubling of trimps my housing can't keep up.
No matter how I try, I'm unable to make block scale at all. Somewhere around world 6-7, the damage dealt by enemies started vastly outstripping it and despite pumping Trimps into training and building as many gyms as I can my block rate never gets back above ~3% of the damage dealt.
Really enjoyable puzzle game - not too difficult but fun nonetheless. I'm not sure what other users saw but on my Win7 laptop running Chrome browser I had no lag at all.
I'm loving the improvements to the game - the better graphics quality, the character stats carrying over between games, all of it. I can't wait to see what you come up with next!
Thank you for the report. Did you have screenshots of before and after?