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May. 22, 2015
Are you being sarcastic or not?
Mar. 06, 2015
Oh, okay, I can hit my face with whatever I want, but on my stomach? NOPE NOPE THAT IS NOT ALLOWED
Nov. 10, 2014
I wonder when the sequel will be, I beat the game.
Don't train on swimming on extreme ._.
Dang, a hat. I've never been motivated to finish a game that much.
Nov. 09, 2014
Wait, nevermind.
There comes a point where cash/gold packets are ~75-95% of your money income.
Nov. 06, 2014
[TITANS] -Forge-: A big tower thing, used to upgrade your general force. -Bertha-: A huge rocket launcher, instantly destroys all layers of Creeper in a big area. -THOR-: {-[ERROR; ONLY FOUND IN ARC ETERNAL]-} [ORBITAL] Command Centers 1,2, and 3: Your center of the whole army.
[WEAPONS] -Cannon (Pulse Cannon)-: A standard weapon used for destroying light layers of Creeper. Best to start with these on most maps. -Mortar-: Shoots an explosive up in the air, and lands it into Creeper, most useful for Creeper which is 5+ layers. Can also shoot over walls. -Strafer-: An air unit, loads up with ammo and travels to another section of the map, shooting it. Best for maps where the Creeper is far away. -Bomber-: Basically the same thing as the Strafer, except it is more damage heavy, runs on AC, and is slow. -Nullifier-: Used to destroy emitters, spore towers, or other Creeper spawners. -Sprayer-: Sprays AC, which holds back the Creeper. -Beam-: Only weapon that can destroy Spores. It uses a beam. -Sniper-: Snipes Runners, which crawl around on Digitalis. Big range, but can't be used for anything else.
I'll try my best to explain what each tower does. [STRUCTURE] -Collector-: Harnesses land around it to generate energy, spread these out. -Relay-: Acts as a power line throughout the land, faster at transporting energy than collectors. -Reactor-: Generates energy, useful for tight spaces, default +0.3 energy per, without energy efficiency. -Shield-: Creates a small circle around it, repelling creeper (and AC), requires ammo to run. -Ore Mine-: Self-explanatory, mines ore on an ore plot. -Siphon-: Put on an energy, ore, or Aether deposit to siphon out resources when you go into deficit. If it's an Aether deposit, it will immediately start extracting it. -Terp-: Terraforms land to make it higher or lower, only available in Farewell. -Guppy-: Transports energy, ore, or AC to a set destination on the map. Useful for certain maps where relays can't reach other places.
Nov. 05, 2014
We better call your mom, she's probably wondering what you're doing, calling me stupid for no reason.
Any reason for me being 'stupid' and 'loser'? Nope? Hmm, looks like someone has no life, waiting for 77k AC.
Nov. 03, 2014
That's not a tip xD Tip: Pause the game at start, land the command center, and put collectors on safe spots, until the creeper is getting near.
Nov. 02, 2014
Now that I think about it... Farewell: The ultimate challenge!
Nov. 01, 2014
I think level 9 is way too high of a step above level 8.
Zolatul, when your Command Center has AC in it, send it back to orbit, it will rain AC depending on how much there was inside of the Command Center.
Please nerf the Thunder weapons, they are very overpowered, I got my first one by crafting, and no enemy has even touched me yet. [maybe with the exception of Wartrake]
Oct. 31, 2014
I used to think level 8, "Experiment" was impossible. Then I realized I had a second control center.
I had no idea about the OACB.
Oct. 24, 2014
Life. Love. Misunderstanding. Funny noises.
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