I like how the enemy clearly isn't using the same economic or building system as you. Attack at very start with 3 swordsmen, then you retaliate, suddenly 6 swordsmen.
Why bother with the wait time at the start of each level waiting for the 100%, just start your mana at 10, and start at 100%, saves me waiting for it before I hit advance then bugger off.
Oh, and also, effects should stack.
If I have two Trainee's, both with debuff at 15%, the debuff should not stay at 15%, it should either be debuffed by 15% of the original, or debuffed of 15% of whatever it is after the first debuff. It basically makes lots of units with effects absolutely useless.
Really needs a better storehouse layout. I want to be able to group things together.
I'm thinking using tabs would be a good idea? Storehouse Room 1, would be one tab, 2, second tab. And those tabs would also have unlimited pages.
I end up using heroes just to store all my elemental changes so I don't have to search for them.
Also why should I waste money name changing?
Was I the only person who thought that Fire in the Heroes panel meant the element?
I didn't realise until I clicked it.
I'm so confused as to who has what element, why couldn't it just be in writing?
Easy way to win.
Buy hunter, upgrade to archer, upgrade to archer, upgrade to archer (you will be hurt during this time, but don't buy anything else). Once you've got final stage of archer, use all upgrade points on rate of fire. Buy more upgrade points with money you got less. Upgrade RoF. Win.