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Game comments and reviews
Nov. 22, 2014
Noticed you can hold down the button to avoid the need to spamclick in all situations, this is very good, although still I would prefer an automatic queue for a specific unit type in army camp to avoid unnecessary micronmanagement.
The game needs an automatic troop queue in army camps, continually needing to spamclick in every army camp to update orders gets old really really fast.
Jan. 17, 2013
Badges? We don't need no stinkin' badges!
Nov. 02, 2012
I like it alot, but one annoying feature is the manual gold gathering, it is not needed. Otherwise, great game, multiplayer/arena would be a welcome feature.
Jan. 23, 2012
higher tier units would be nice, but how long would we need to train for them, I see a horrific two month training time for a single armor upgrade for t7 for example hehe, anyways, I do hope they beef up the units more =)
75% hero damage reduction clarification: It is the concern of unit insignificance, units are already very trivial to proper damage built heroes, it will only get worse as we level up, the old servers are already done for. I would like to promote more strategy, increasing the significance of all units. The risk/reward for solo heroes is too low, as there is no risk, its a big reason why people are hesitant to send units into CZs at all since they often lose them for nothing in return. I'd like units to play a bigger role. Possibly a modifier vs player units and keep the damage versus NPC. Units become trivial as time goes on, even t5. I believe it would promote the use of units in CZs more and reduce the amount of solo heroes by a huge amount. SIDE NOTE, same as civ vs civ combat, 50%? of the vanquished units should survive would probably boost the CZ activity even more. Just want big CZ fights, hate those solo hero empty CZ fights. Hope I clarified my point of view.
Jan. 19, 2012
A few notes I feel are important to make the game better, I hope many of you agree with me. 1. Remove the cz guild task.(Spam in cz destroys the whole concept of PvP) 2. Remove all but crucial announcements and make the text more compact, we don't care about who does what ladder or temple. 3. Show the cz messages in the trumpet window, not the chat window, not being able to communicate is extremely frustrating. 4. Make the notification assistant popup less distracting(Just the notification, no image). 5. Let us select active hero in the hero list display instead of having to get a new popup and select hero there, more like in the RTS UI, it is tedious at best to get popups constantly for trivial things. 6. Remove food from a defeated hero completely.(Yes, your walk home will take time, get more heroes) 7. Reduce hero damage by at least 75%, including skill damage.
Jan. 16, 2012
I love how you made Phoenix and valhalla viable servers for others than coiners, I quit this game a long time ago because of the excessive pay2win and gambling features, now tried those servers and the game is definitely shaping up, good job, keep it up!
May. 28, 2008
Sigh
May. 15, 2008
sad in many ways 1/5
Boring, simplistic and still the same irritating yougame splash screen, 2/5
May. 14, 2008
Very nice, really enjoyable, however I would like to see the shop menu a bit less scrolly, and a better implemented character/party/inventory menu. 4.5/5, top notch!
May. 12, 2008
Twitchy at best, and get rid of the stupid yougame splash screen, it annoys the hell out of me. 2/5
May. 07, 2008
Awesome, 4.5/5
May. 05, 2008
Simple and decent, too short tho. 3/5, gets old fast.
May. 04, 2008
not worth the time, 2/5
May. 02, 2008
Decent, yet too easy and short, needs some tweaking of the controls and probably gear aswell as more skills. As said, decent, 3.5/5
Extremely boring and the only motivation in the game is to exit it. 1/5
Waste of spacetime
Add enemies,weapons and upgrades ^^ collision detection must be made flawless, otherwise too easy, short and visual effects are non existent. 3/5 because it was actually still fun to play.
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