Unless you are specifically hiding what is next I think there should be something to show that. Either a "locked" box or just something to say that theres still things to find. I know theres more but only cause of chat.
There kind of is tho. In the beginning you can see the expansion tab, and it tells you that something unlocks at 1e308. Then the last expansion upgrade says "Unlocks ???". After that you unlock omega before finishing ABG. Then you get Simulation a few upgrades into omega upgrades, and I think you unlock electrons/atoms right after simulation, before you have all omega upgrades. You can also read all omega upgrades from the start so you can see that things you don't know what are yet gets upgraded. So the game always tells you, or gives you get next mechanic before finishing the current one.
@Takalado Wow, overact much? FIrst things first its probably how many are you buying at a time. O is a full orbit and P is a single upgrade phase. Downsizing only gives back spent specialists it doesn't change anything.
Holy crap. Theres a TINY question mark in the top right. Like two weeks of this and I just now found it. And it actually explains some on the questions on this board.
Playing through PoW and with combat the way it is it is a very slow process but I haven't entered into t2 yet. Combat happens every tick until one is dead then another tick to reset the fight. I think the combat should reset on the same tick that it ends and rewards are given because even if you one shot the monster it takes two seconds to get the rewards. I don't think it would be that confusing because the rewards will still pop up to signify a win. If the monster and hero dies you gain nothing which is a bit disappointing but meh. Possibly a partial reward for a tie, then you could add that as a mechanic of a big monster with a lot of loot but huge attack and usually takes out a hero.
Card levels don't reset on ascension, but I don't think they should. Because of the way the game is made it takes 10 times longer to upgrade to the next tier so unless you add major bonuses to earlier areas you would sack all the resources to try and reach the next tier and then ascend speeding up card gathering with the leveled cards.
(PART 1) After leaving the page open for awhile I was at 126k in total levels and resetting instantly through one of the bot clickers because the needed levels to reset are 56k and I make more levels than it takes the time to reset again. Reclaiming my absorb crashes the page. Even after reset. After refreshing the page I think it got worse, but I am unsure that it wasn’t like this before since my page crashed as was writing this. I am still at around 50k total levels but some bars are white again possibly lvl 40? I also noticed I have a game deving rank visible now which is filling with a few levels at a time probably because it is no longer at 0 but 50k. Upon reaching the ranks to reset again I can continue to insta-reset. Understanding and feature creeping is at 10, with various levels in the high 20s without doing anything and crafting ranks are all 20+. (could probably make something really cool but like most of the game I don’t know what anything does.
(PART 2) Leveling and *ing, enhancing does jack all, with nothing to help figure anything out except the code (which I have input many different ways to no avail.) To top it all off all of my tooltips are still blank except for xp. That was the last breadcrumb for the tooltips and I really wish there were more. It seems that there is a bit more to everything and there keep being hints that there are more things, but nothing to go on. I am also STILL a giant slime and I am angry about that. There was a small change but I figured we would evolve into something else. Probably going to hard reset and come back in a week or two and see if anything is better Good luck and add in some info, make some breadcrumbs look at other idle games. Players like to find things but this is mostly a game where we aren’t even given rules just colored bars bit of text and pitch black background. (Sorry for the long posts but this game is in bad shape at the moment.)
Also for everyone frustrated with "not being idle" should play for a bit. There are multiple ways to idle in the game but they need to be unlocked. *HINT* checkmark. Level 10 bonus is very important but don't worry about waiting to reset because you will miss a bonus because they will get leveled later.
The game is very interesting and I like it, but its still new. I think you intended it to be a fun game where players level up and strive to unlock new bars and options and continue to grow and adapt. Where players grow and search for new areas and secrets. What it currently stands at is a ghost of that plan. After playing for the last few days it starts out like that and there are "hints" about what everything does and thats good for the most part. Let the player discover things but. Where I am at currently with many bars hitting the 20 bonus I am still trying figure things out but it's mostly just letting things level now. The Q&A about understanding talks of items and tooltips, but tooltips are empty and the tooltips QA says they are blank until they aren't. Figured hovering might help but at 9 nothing. The items part doesn't help either. My current hint to progress is the famous cheat code but no place to input it or it's not working.
A few things i am unsure about the rebalancing, but I'm probably just doing things wrong.
With bikes and jewelry gone statues and weapons are the ONLY money source bottles and neither have been modified.
At highest tier a road like a "highway" that provides power, transport and liquids. The map just gets cluttered with too many connections that can't even cross or layer over each other.
Possibly an advanced copper mine?
Water Generator is very limited in its use. It gives a lot of energy yes but the next upgrade gives a much better source.
Pipes show they can only be played on plains. (They can be placed in water and coast as well)
Solar Panel says sublight.
Couldn't message this because you are set to private.
It's done! The exp bar is now a lot faster and you can press "p" to pass the text while figthing! I also fixed the bugs where the fight was not ending even if the team was fainted :)
10 minute in i stopped playing because i don't want to wait 8 seconds to find out that i hit them for 6 damage and then wait on their attack and second i got a larva and when both of mine fainted you get stuck in a loop tossing out creatures that are already down so it has you select another one
A few other things that should be put in the help section or with a tutorial setup
1. hunger affects income if too low
2. the amount of animals is a direct multiplier
3. not sure what claiming did but it increased the income of that tier
4. its not needed to claim all of a tier to go the the next just the price for the tier chest
After playing this for about an hour or so there are a number of problems present.
1. food doesn't actually cost anything so as long as you have enough for 1 you have enough for as many time you wish to click.
2. gem mines don't give their respective they all give green.
3. the auto buttons don't have a difference in when they are on or off which leads to confusion
4. pressing the auto button on the mines gives a bit of the bar when turned on and can be clicked to gain gems at a faster pace normally
5. the scrolling is way too sensitive if not clicking and dragging
6. having an auto button as well as a start button to production is redundant since you might as well always be training/mining
7. the additional levels are currently useless because by the time you hit the cap you can already go to the next tier for far more income
Im not sure what is causing the but most buttons aren't responding during battle. It's caused many deaths and frustrations. It lags out and clicks register far longer than they should or hatboxes are messed up so you keep switching from attacks to buffs and vice versa instead of healing.
I've thought about just removing them, as it is right now, there's still a minor use for cleared dungeons. Any time you enter an empty room, there's a 5% chance of encountering a wandering monster -- although the use of this is limited.
I think I'll add that as an option that's set by default tomorrow (to automatically forget about cleared dungeons)
Okay, interesting premise. A LOT of buildings and tiers need to be added, things like a smithery to refine metals and patterns/upgrades found in dungeons or something like enchanted tools. It just needs more overall. Some relics to give stats like a healing totem or speed boots etc would be a good benefit.
Right now this is just tier 1 and part of tier 2. The item system right now (for weapons/armor) is pretty light, eventually I'm planning on going to an inventory (and probably crafting) system for that.
I tend to check the challenge every night and i think they are very fun and interesting but today's is from what i cant tell impossible. I can't see any way you can win because the units are set up so that you will lose one every turn for the first 8 turns or so. Yes you can kill a few of theirs but will the tier 3 tiger and horse its broken not to mention everything surrounding the king and while your are units in suicide formation. Unless you are a pro at this game and you figure out the only one way to win you might as well as give up today.
There kind of is tho. In the beginning you can see the expansion tab, and it tells you that something unlocks at 1e308. Then the last expansion upgrade says "Unlocks ???". After that you unlock omega before finishing ABG. Then you get Simulation a few upgrades into omega upgrades, and I think you unlock electrons/atoms right after simulation, before you have all omega upgrades. You can also read all omega upgrades from the start so you can see that things you don't know what are yet gets upgraded. So the game always tells you, or gives you get next mechanic before finishing the current one.