0rava i logged for you to say THANK YOU!
i requested this idea.. i just was tired of these cutting bullets, but now its better! *gives a best developer trophy*
Better bullet behaviour is for sure one of the larger technical things I feel that is still missing from MaD2, but at the same time I'm still not absolutely sure about it because it'd be such a huge change in the end. As in, expansion-huge.
Balancing 20+ firearms damage-wise in addition to actually making the system more realistic in the first place with bulletholes and whatnot is a huge undertaking.
Im back with an ideas:Crossbow-slightly stronger than bow.
Rifle-Similar to shotgun but a rifle. sniper without scope.
Sleeping Pills-When throw at doll mouth, doll cant move.
Addon to the adrenaline syringe-When injected in sleeping doll, doll dont
sleep anymore.
The Generator-when on and wired to something, it will generate energy
and blow it up/on it. Energy for the Generator is Health. When health is
0 generator turn off and need to get more energy by injecting battery
Battery-Power for Generator. throwing battery on generator will ON it for
some time.
New projectile physics-make guns penetrate doll but not cut it!(wrote it
but i think 0rava didnt see it)
It’s been requested tons of times, but making the whole bullet hole system, and rebalancing 20+ firearms damage-wise is a huge task. Not happening any time soon at least. (Replying here super late for visibility.)
Better bullet behaviour is for sure one of the larger technical things I feel that is still missing from MaD2, but at the same time I'm still not absolutely sure about it because it'd be such a huge change in the end. As in, expansion-huge. Balancing 20+ firearms damage-wise in addition to actually making the system more realistic in the first place with bulletholes and whatnot is a huge undertaking.