Needs to either have a storyline or not, the game went halfway. Starts off with a "secret hidden behind doors" to naming the doors "boss gate". Also, way too much time spent traveling. Lots of potential with the engine though, I would love to see a sequel that used these comments.
I have loved all of your protector games. However, while the RPG elements added to this one are awesome, they really have taken a lot of the challenge out of the game. I just have one stacked hero that I change the element of whenever appropriate, and she just kills everything. If you can find a way to keep the new changes in while having the difficulty scale better that would be great. (maybe always have insanely hard maps available?)
Awesome concept. The biggest issue I had was that every boss fight seemed to have safe spots to sit. I would love to see a sequel with more ships and levels, and more challenging bosses.
I don't think everyone should automatically call this a bad game because it's a copy of dota. However, it lacks everything that makes dota fun (multiplayer, ganks, spells). Instead, it grabs the "last hit" gameplay aspect, which is easily the most boring part of dota. I actually would love it though if people started making good AOS games independent of WC3 (AOS == Dota-like).