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Cave Heroes

Play Cave Heroes

Apr. 08, 2016

Rating: 6

Interesting complaints I've seen on this game. Doesn't anyone realize that this game is no different, in essence, from every other idle game? It just achieves its goal differently. That method is by chipping away at enemy health until you clear each level, by going through dozens of incarnations of your party. It's no different from Clicker Heroes, where you just leave the game open and the enemy's health slowly disappears. Or what about trimps, where your horde of trimps gets wiped out many times over on the same enemy, until you make progress to the next tile? Bosses are the same roll, as well: much more powerful, and have a sort of 'time limit', in that if you die before an enemy on a boss map is dead, they restore to full health. Honestly, this is an interesting take on idles, and I don't see what the problem is here. Good show, dev.

The Perfect Tower

Play The Perfect Tower

Apr. 07, 2016

Rating: 2

I stumbled upon this game a couple weeks ago, thought it was a good concept, but kind of lacking in features, balance, and depth. I'm glad I decided to hold off on making a final judgement and review, because now it's simply awesome. There's much more to do, costs / features have been balanced better, and the purchasable skills themselves have been redone in some nice ways. I also like, most of all, that it's not so easy to research everything to max now. Good job, dev.

Demons Down Under

Play Demons Down Under

Mar. 25, 2016

Rating: 1

This was... underwhelming. I beat it in about 40 minutes and only died once. I mean, it was pretty cool for concept, but the execution was poor in that it was simply too easy. I ran around the map swinging my maxed out sword and killed everything with ease. The boss battle was a joke, because enemies were dropping so many hearts that I just roflstomped them by charging/attacking constantly, while using every ranged weapon in my arsenal to rip the summoner apart. I actually got through more than half the levels before actually dying... and it was just lol worthy after I maxed my sword and half-maxed everything else. 3/5 because too easy.

The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: -1

The fact that enemy kill value never increases is somewhat annoying. Is there a possibility of after say, every 100th wave, the value of enemies increase by 100% of base? SO at wave 100, little enemies are worth 2 resources, then 3 at wave 200, so on and so forth.

Transport Defender

Play Transport Defender

Jun. 06, 2015

Rating: -2

1/5 doesn't have Death Star Cannon.

Infectonator: Hot Chase

Play Infectonator: Hot Chase

Apr. 02, 2015

Rating: 11

Why would you make something exclusive to a mobile device, and then put it on Kongregate? I want to be an alien on my computer.

Death Squad

Play Death Squad

Mar. 12, 2015

Rating: 0

Rocket Launcher MK1 is broken. I just spent a full day worth of money on something that does nothing. Woot.

Death Squad

Play Death Squad

Mar. 12, 2015

Rating: 6

Definitely needs weapons to be more like equips rather than re-sales. I can't even properly optimize my weapons because there are too many options, and I'd blow SO much money exploring them all over and over again every 5-10 sectors. Weapons, when bought, should be forever accessible WITHOUT spending more money to re-buy, and re-upgrade.

Developer response from IDNoise

Weapon stash in progres right now, gonna finish it today when back from work :D

Tap Tap Infinity

Play Tap Tap Infinity

Mar. 03, 2015

Rating: -8

This game definitely needs achievements for the bosses. Namely Aidith, Super Bosses, and MAYBE the Guardian bosses. Vote up if you agree.

Auto Turret

Play Auto Turret

Aug. 06, 2014

Rating: 1

Needs a way to track all currencies in any window, like you can with cash. I don't like having to switch back to currency screen anytime I wanna see my diamond count. It's especially inconvenient because the game slows down when the action starts mounting up.

Battle without End

Play Battle without End

Feb. 26, 2013

Rating: 4

SUGGESTION: include some way to check on the current region's boss. At the moment, the only way to see how its doing in terms of how close I am to killing it is keeping my eyes glued to the game window until it pops up for another round, and getting a momentary glance (which is sometimes TOO momentary) at its HP before it grinds me to dust in one hit.

Battle without End

Play Battle without End

Feb. 24, 2013

Rating: 2

I feel like being a 'mage' is seriously inferior to being a 'warrior' type when you're in yout first few rebirths. This is mostly due to MP constraints, as I've eventually gotten to the point where everything the third area can only do 1 or 2 damage per hit against me, but I always run out of MP before I can ever get anything to even half a bar. HOWEVER, being a warrior type is also a pain, because there is only one skill that you start with which increases str... which is basically what you need to be an effective 'grinder' in melee. So, the 'classes' are rather imbalanced unless you choose to not rebirth and instead become really old and stuff. But that doesn't change the fact that I have every skill costing at least 5 AP and still have only one skill that gives me str... at that point, being a mage type is basically the only effective option you have, since you have 5-6 times as much int as you do str. (Like I do right now.)

Battle without End

Play Battle without End

Feb. 23, 2013

Rating: 2

Not sure if it's just me, or maybe I'm missing something, but the 'grow up' events seem to provide one less AP than stated when you hover over your age to find out the next age-up stat increases. For example, when I'm a 10 year old Human, hovering over age my age shows that I'll get 8 AP when I grow up to 11 years old. However, when I actually do grow up, I only get 7 AP. I don't know if the same happens for other stats... AP is the most prevalent thing in this game, so I've only been paying attention to that.

Enola: Prelude

Play Enola: Prelude

Jan. 07, 2013

Rating: 0

Scratch that: ever since that time, my character has remained invisible.

Enola: Prelude

Play Enola: Prelude

Jan. 07, 2013

Rating: 0

Just encountered a bug where, after dying and crafting a new weapon and then returning to the same field, I was INVISIBLE the whole fight.

Dungelot

Play Dungelot

Dec. 21, 2012

Rating: 1

I'm sure not everyone is having this problem and it's probably not the game's fault, so I won't rate the game yet, but... for whatever reason, I am only able to see roughly a third of the game screen once I've entered the dungeon... making the game rather unplayable. Any help?

SeppuKuties

Play SeppuKuties

Nov. 17, 2012

Rating: 1

Is there _anywhere_ I can download the world-map music? Listening to that while I work or read a book would be the greatest thing ever.

LRD: Rebirth

Play LRD: Rebirth

Oct. 20, 2012

Rating: 1

The world map music in this game sounds an awful lot like Warlords Battlecry music.

LRD: Rebirth

Play LRD: Rebirth

Oct. 20, 2012

Rating: 1

Why do the elemental spells say [cost 5mp], yet they keep taking 10mp whenever I use them? I must be missing something.

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 19, 2012

Rating: 4

Just encountered a bug... everything except my cursor guy froze: enemies, projectiles (including my own)... I could still move around and stuff, but I wasn't colliding with anything, and I could still pause / quit the level back to the map. It was weird!

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