@river You don't have to play every day to maintain your shop. It continues exactly where you left off, whether it's months or hours. The only issue is the day cap.
Hey, I like the update to the game! (This is NightTrover from TIG) One more thing, I don't know if you can do this -- but the ball isn't very gravitational. If you hit the ball from upwards with the cursor, it should go down. If you hit it to the left, it should go left, etc. It does that to a minor point, but it really should be more affected by the direction of the cursor. Also, impact with the walls (at least left and right) should bounce the ball straight back to the middle. I found myself hanging on the sides because it wouldn't go back to the middle.
Oh hey :)
Yeah, the update is getting better, I wasn't really sure on how I could go about doing anything else. But I had thought about the whole ball real life physics things like mouse hitting the top and it going down and hitting against the wall would make it bounce etc. I was just unsure if it was worth it. I'm not sure if any amount of updates will bring more people in and really I want to move on to another game. After this whole update (which took a few hours the following morning I released it), I started working on my new title. I will however see about implementing those new features as they'd be quite easy to add and, who knows, someone might really like it and spread it.
Thanks for commenting anyways man, much appreciated ;)
Oh hey :) Yeah, the update is getting better, I wasn't really sure on how I could go about doing anything else. But I had thought about the whole ball real life physics things like mouse hitting the top and it going down and hitting against the wall would make it bounce etc. I was just unsure if it was worth it. I'm not sure if any amount of updates will bring more people in and really I want to move on to another game. After this whole update (which took a few hours the following morning I released it), I started working on my new title. I will however see about implementing those new features as they'd be quite easy to add and, who knows, someone might really like it and spread it. Thanks for commenting anyways man, much appreciated ;)