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Radivis' Comments

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Hero Simulator

Play Hero Simulator

Jul. 17, 2015

Rating: 5

What do all my pets poop in my boots over and over? Am I such a bad leader? :(

Idle Tree

Play Idle Tree

Jul. 16, 2014

Rating: 251

Played through the whole game in 55 minutes. Really weird game. I liked that you can go through the different upgrade levels faster and faster. That was a weirdly addicting and rewarding experience.

Idle Mine

Play Idle Mine

Dec. 11, 2013

Rating: 19

Quintillions! More quintillions! Give them to me, you silly rock! Click click click click.

Mystery IQ Test

Play Mystery IQ Test

May. 20, 2013

Rating: 8

Solving a few puzzles increased my IQ from 80 to 170. It would be great if the real IQ worked like that :D

TripMan

Play TripMan

Apr. 30, 2013

Rating: 2

I'm stuck at the point at which I have to destroy the bunker with a grenade. I've tried throwing the grenade like in the walkthrough, but in my case the grenade always explodes in the air, at a fixed distance from my current location, which is never enough to destroy the bunker.

Battle for Darkness

Play Battle for Darkness

Feb. 02, 2013

Rating: 5

Victory on day 31. Werewolves are awesome against the Titan while they are in berzerk mode. My demon finished him easily afterwards, even though I didn't upgrade him.

Strike Force Heroes

Play Strike Force Heroes

Jul. 14, 2012

Rating: 0

I find it very confusing that I seem to explode when I level up. Often I think the explosion kills me.

Billy the Pilot

Play Billy the Pilot

May. 16, 2012

Rating: 18

What? I only get 50$ - 250$ for shooting down potentially Earth devastating meteors? And I get paid much more for shooting down puny satellites. This game teaches very weird moral lessons...

Out of wind

Play Out of wind

Apr. 27, 2012

Rating: 13

Ah, I get it! The villagers need income from tourists. And tourists want windmills that look like they work properly and don't stand still. So, the villagers bought one of those experimental small nuclear reactors, hid it deep in the ground and power the windmills with the power it generates. Clever! ;)

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 27, 2012

Rating: 1

Received Levels: 251 WUT?

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 21, 2012

Rating: 3

At least 12 rooms can be platinumed: Whelps have Wings, Veiled Retreat, A Cave with Chaos, the Sweet Lure of Meat, Uh Oh No Loot Bags, A Little Help From My Friends, Her Royal Highness Kro'la, Someone must be Trap Happy, Deadly Loot, The Final Confrontation, Up The Mountain We Go, and The Treasure Chamber.

Dino Strike

Play Dino Strike

Apr. 13, 2012

Rating: -2

Way too easy. You can hardly lose. To move quickly just press L and then finish your enemies by J+K.

Hands of War Tower Defense

Play Hands of War Tower Defense

Feb. 15, 2012

Rating: -1

Bug: When building support structures while the archer's "Eagle Sight" skill is active, they keep their increased range even after the Eagle Sight skill has faded out.

Raze 2

Play Raze 2

Dec. 14, 2011

Rating: 6

Finally beat the last alien mission. Essentially, I just got the upgrades invincibility -> double damage -> rapid fire as soon as possible and fought in the center of the map to find enemies as quickly as possible. Going to the outer areas of the map is just a waste of time.

Long Way

Play Long Way

Dec. 08, 2011

Rating: -1

Yes, finished the last level with three stars on hard. Creating an effective choking point with Thomas and Billy Kid as soon as possible helped a lot.

Trigger Knight

Play Trigger Knight

Nov. 27, 2011

Rating: 2

The game would be more interesting if you had stats which are randomly generated at the beginning. Like attack rate, damage, HPs, speed, lifespan, charisma (for prices) and evasion (!) rate. That way you might use different strategies depending on your strengths and weaknesses.

XenoSquad

Play XenoSquad

Nov. 02, 2011

Rating: 3

Well done! This game has a lot potential. I loved the first missions. But actually for me the only real challenge were the artillery enemies. Everything else can be killed rather easily and without great danger. Tougher enemies in the latter levels that have a lot of HP, but can be hurt with normal weapons would be quite interesting. Or add different difficulty levels. The level cap at level 8 where you have maxed out everything doesn't feel right. It would be more fun to turn different soldiers into specialists with different skills.

Arkandian Revenant

Play Arkandian Revenant

Aug. 27, 2011

Rating: -1

It's annoying that you can't change weapons during combat.

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