Played through the whole game in 55 minutes. Really weird game. I liked that you can go through the different upgrade levels faster and faster. That was a weirdly addicting and rewarding experience.
I'm stuck at the point at which I have to destroy the bunker with a grenade. I've tried throwing the grenade like in the walkthrough, but in my case the grenade always explodes in the air, at a fixed distance from my current location, which is never enough to destroy the bunker.
Victory on day 31. Werewolves are awesome against the Titan while they are in berzerk mode. My demon finished him easily afterwards, even though I didn't upgrade him.
What? I only get 50$ - 250$ for shooting down potentially Earth devastating meteors? And I get paid much more for shooting down puny satellites. This game teaches very weird moral lessons...
Ah, I get it! The villagers need income from tourists. And tourists want windmills that look like they work properly and don't stand still. So, the villagers bought one of those experimental small nuclear reactors, hid it deep in the ground and power the windmills with the power it generates. Clever! ;)
At least 12 rooms can be platinumed: Whelps have Wings, Veiled Retreat, A Cave with Chaos, the Sweet Lure of Meat, Uh Oh No Loot Bags, A Little Help From My Friends, Her Royal Highness Kro'la, Someone must be Trap Happy, Deadly Loot, The Final Confrontation, Up The Mountain We Go, and The Treasure Chamber.
Bug: When building support structures while the archer's "Eagle Sight" skill is active, they keep their increased range even after the Eagle Sight skill has faded out.
Finally beat the last alien mission. Essentially, I just got the upgrades invincibility -> double damage -> rapid fire as soon as possible and fought in the center of the map to find enemies as quickly as possible. Going to the outer areas of the map is just a waste of time.
The game would be more interesting if you had stats which are randomly generated at the beginning. Like attack rate, damage, HPs, speed, lifespan, charisma (for prices) and evasion (!) rate. That way you might use different strategies depending on your strengths and weaknesses.
Well done! This game has a lot potential. I loved the first missions. But actually for me the only real challenge were the artillery enemies. Everything else can be killed rather easily and without great danger. Tougher enemies in the latter levels that have a lot of HP, but can be hurt with normal weapons would be quite interesting. Or add different difficulty levels. The level cap at level 8 where you have maxed out everything doesn't feel right. It would be more fun to turn different soldiers into specialists with different skills.