New ui is a bit confusing (mostly because it's new :D) yet with this level of detail I would welcome fullscreen since most fonts appear too small. (not sure - maybe it's because my windows 125% dpi scaling)
I've never seen such replayability and so many possibilities of how to play an idle game before. The most amazing thing is how this game keeps it's diversity even in late stages - races - abductions - more races - reincarnations - more races and old races with new upgrades, etc. Most idle games implement one "level" of reincarnation and get repetitive in mid-late game. Rating 10Dvg/5 awesome work DG. :)
Auto-leveling is good, but i preffer to assign stat points myself (For now the characters are mostly balanced), don't know about other players.
Suggestion: let player decide in what ratio distribute stat-points. For example: STR/STA/AGI 10%/70%/20% heavy infantry can be focused on tanking with low dmg. Archer and healer on dps/healing instead of hitpoints.
@MrBull13 I do the same except casting Call to arms first and God's Hand second, because while the first long boost is running you are not using taxes and waiting for mana for other boost, so by CtA being cast first, you "waste" few seconds of CtA instead of GH and can continue spam taxes on GH after CtA ran out.
Suggestion (If this is already planned, please ignore): healthbar or name of unit on map, so we can identify char from raid overview. (maybe relevant only if manual control of units will be possible.)
Villager prices grow a lot after 300 making capacity over 400 useless, moreover their production power falls behind the buildings', so it doen't matter much where you assign them. I suggest give villagers more power and don't make their price rise so steep, instead lower production from buildings (I would prefer buildings mainly as boost for assigned villagers)
last boss one bomb glitch was mentioned above, I game could use some balancing (homming missile seems OP, and some lower tier weapons more more powerfull than higher tier ones) great game anyway :-) 4/5
When combat will be released (soon!) you'll have new options of gaining population for your colony! Just a little while until it's ready!