The biggest enemies in this game are the camera and the turret.
The camera is a great concept, however if you're too close to the center of the map you can't see any enemies and if you're too far from it you can barely see your own pellets or those tiny yellow dudes.Maybe fixating the camera at 3x the starting point would make it less wonky?
Also, the turred will kill enemies way far away and the cash they drop is lost, so maybe if an enemy is killed exclusively by the turret its cash ( or half of it ) will be automatically picked up?
Why do I get the same money in mission one and mission 4? when i fight 5 times more mobs in mission 4? Shouldn't I get more money for my time and for killing stronger enemies?
Looking forward to a perfected version of this, great idea, average execution, nothing that a little polishing won't fix, combos, not having your attack miss because your turned around after executing it, stuff like that.
Dude, seriously, going to the "cook" screen and hitting "start" to be sent back to the launch screen is a pain in the ass.
Also, having the buttons obscure the parts of the recipe I've acquired doesn't help if I don't have all stuffings.