"Private, did you leave those three tazers near the laser installation?" "Sir, yes sir. It was an accident, sir." "Regardless, I'm giving you a commendation."
I agree with Blacksides and Lapintiira: while I find the concept extremely compelling and engaging, the controls were clunky enough to ruin the experience and even compromise the game's natural immersion. If this guy makes a sequel with a pausing mechanism like Blacksides describes, I will be nothing less than elated.
Until then, I'm not happy.
Clunky physics, poor timing response (which is exacerbated by the fact that this is, in fact, a timing game) and non-intuitive controls make this a frustrating experience indeed.
Thank God it has no badges.