I love it when a bombing run lands perfectly on my base, and the base is too slow to escape. It's just the best when the game screws you over without any way to defend against it
As abcdefg12345 suggested, a "dye per second" option would be a lot more useful than "dye per tick". I don't want to have to write some massive equation to be able to figure out where the best place to allocate my resources is at any given time
This game is awesome . . . except for the parts where you have to align some the blocks absolutely perfectly, down to a single pixel, or you won't be able to separate them. The controls simply don't allow for that level of precision. Like Annihilator suggested, an "align to grid" option would get rid of those needlessly frustrating bits
Pretty fun. The only problem is that the upgrade descriptions aren't clear. For example, does "Increases attack speed" mean that the rate of fire increases, or the velocity of the projectiles increase? And how much does it increase? I don't want to spend 300 candy for a 2% increase, but I would for 20%.
Pretty good. It could use some more game modes. Maybe there could be levels, add multiple rules at the same time, give the player more than one life, power-ups, etc.
I DID IT! I GOT THE HARD BADGE!
This accomplishment is definitely a good way to fill the void of loneliness and depression that is my life....definitely....
So . . . I got the "kill a boss in less than three seconds" achievement, but I can't seem to get the "kill a boss in less than 6 seconds" achievement . . . makes sense
Hello, Ragnel! I will add more level! Maybe in this weekend! :)