For all those wanting the miniBosses and the Boss to not die when a nuke is picked up...
Go to edit class on PowerUp and under the type 2 setting change explode() to takeDamage() and the boss will only lose as much as a missile shot.
Never before have I been so moved by a game. Clarence's quest for a bit of strange has left me emotionally refreshed and has restored my faith in humanity. Thank you for such a strong lead character... 5/5 half eaten hearts
It is a pretty cheap method, but I like scuming every drop of xp. If you get your timing right and pause it before the last creature on a map is killed (while the killing shot is mid-flight) you can combine all your gems to get the grade nine xp boost (grade 6 boost if early game). Then sell your gems and buy the 5 amps/10 towers/2 shrines for another boost... then but all the traps/walls/etc. to work toward your 1000 purchases amulets.
Enough of the flamethrower on the moon comments, you can have fire in space with liquid oxygen. How do you think our space shuttles moved up there, magic?
It would take a bit of time to balance it, but I think if you added armor ratings to the units it would help with the problem of the 1st and 2nd tier ships overrunning the larger ones so easily. It only takes 4 energy's worth of the 1st tier ships to destroy a 7 energy Juggernaut. Or maybe a limit on how many ships you can pop out in a round would make it a bit more balanced... anyhow props on a really good game!
Sure, game dev's need money. I get that... but this is a free gaming site, not a place to spam your demos. Plenty of more polished games make plenty of money here without having to charge for a full version. I was always annoyed at the "visit so-and-so site for more options" games then this comes along...
I would have enjoyed the game but it ended up being just a "demo" click here to play full, lame. If you post a game on this site make it the full game or just don't post it. Don't waste my time with a complex ad. 2/5 would have given it a 4 otherwise.