Last update killed performace, probably saving every 5 sec is way to much. Also skills in combat are 'pulsing' and dont activate when clicked everytime.
found the manual saving problem. I whitelisted kong in uMatrix and it worked. I think there is a call to a host that is not showing up in uMatrix. Can you load a 1px image or something from that same host so that we can whitelist your url easier?
Mars was the worst balanced part of the game yet. I have barley been trying and already have everything on it. Free Player. Earth and Moon, still stuck.
The text on the building requirements is way to small if there are 3 lines. There looks like there is plenty of whitespace on the right to make two columns.
The update made the font hard to read and zooming doesn't scale it.
Regarding the units again. They are all really strange. First the base unit denotes orders of magnitude, ie yottabyte is 10^24 bytes so 1K YB is 10^27, but it is really just 10^3 what happens when we get to septillion and we have 10^24 10^24 bytes.
Why doesn't credits, notes, bytes, ect. work without trying to make them sound futuristic?
I thought about that. I'm not sure whether or not it adds flavor. My particular nature wants to fight not having units but I used the "standard units." I suppose if I came up with unit names for each, the standard part might be implied...
I had been really neglecting dungeon and explore, so I left full teams on each with all rarity > 100 workers to see what would happen.
This morning I noticed that I had 'Too Much!' for a few resources. At some point (before refreshing) all resources changed to 100.00lll and stuck there.
I was hoping to get a lot of gems out of it, but I only woke up to 4, which is how many I think I had before going to bed.
In dungeon I went from around floor 10 to floor 48 in 10 hours max equipment level of 10 and no gems. The only reason to do dungeon seems to be achievements. Explore seems to only be needed for a few minutes to get all of the resources you need for an entire run. The 2500 gem achievement seems impossible to obtain.
I have 7,684 diamonds.
I've increased gems from explore and dungeon the last 2 updates. I'm still fine tuning, and I don't want it to go too high and make gems worthless, so I'm adjusting slowly. It will be continuously adjusted until I find the right balance.
Went from 2No/sec to 2sp/sec with the latest update. I support the slowing down of the end game, but it should be balanced with more ascension skills, the new levels didn't even make a dent in my 90B SP.
Can you find a way to make SP more valuable after all skills are maxed? I have 90B now and will get 230B so far on my next rest. I see no reason to ever reset again with only $1 added to an item for each SP unspent. Maybe have that number grow for each SP by a small increment. That still has the problem of being OP at the start of an ascension and worthless a few minutes later. Maybe a 10% (stacking) price multiplier for each OOM of the unspent SP. So if you have you had 1b unspent SP you get about 2.5x mult on your sales price.
Hmm. Interesting idea. We'll see if we can make it happen.